Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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49
Server/AdminTool/AdminToolClient/DetailInfoDlg.cpp
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49
Server/AdminTool/AdminToolClient/DetailInfoDlg.cpp
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// DetailInfoDlg.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "AdminToolClient.h"
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#include "DetailInfoDlg.h"
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#include ".\detailinfodlg.h"
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// CDetailInfoDlg 대화 상자입니다.
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IMPLEMENT_DYNAMIC(CDetailInfoDlg, CDialog)
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CDetailInfoDlg::CDetailInfoDlg(CString& strMsg, CWnd* pParent /*=NULL*/)
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: CDialog(CDetailInfoDlg::IDD, pParent)
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{
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if (true == strMsg.IsEmpty())
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{
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m_strMsg.Format("Not exist data. -_ -a");
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}
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else
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{
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m_strMsg = strMsg;
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}
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}
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CDetailInfoDlg::~CDetailInfoDlg()
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{
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}
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void CDetailInfoDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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}
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BEGIN_MESSAGE_MAP(CDetailInfoDlg, CDialog)
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END_MESSAGE_MAP()
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// CDetailInfoDlg 메시지 처리기입니다.
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BOOL CDetailInfoDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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SetDlgItemText(IDC_DETAILINFO_EDIT, m_strMsg);
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return TRUE;
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}
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