Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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77
Server/AdminTool/AdminToolClient/FortInfoDlg.h
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77
Server/AdminTool/AdminToolClient/FortInfoDlg.h
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#pragma once
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#include "afxwin.h"
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#include "afxcmn.h"
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// CFortInfoDlg <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD>
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class CFortInfoDlg : public CDialog
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{
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DECLARE_DYNAMIC(CFortInfoDlg)
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public:
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CFortInfoDlg(CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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virtual ~CFortInfoDlg();
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_FORTINFODLG };
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enum SORT_TYPE
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{
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ServerGroup,
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CampID,
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GuildID,
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GuildName,
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HP,
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Zone,
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Channel,
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ObjectType,
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State,
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SubState,
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UpgradeStep,
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RemainTime,
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LastUseTime,
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Right,
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PosX,
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PosY,
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PosZ,
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Material,
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SiegeCount
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};
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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private:
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bool m_bSortListAsc;
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int m_iSortListItem;
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UINT m_dwSelCount;
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BOOL m_bAllServerGroupChk;
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BOOL m_bAllZoneGroupChk;
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CString m_strSearchValue;
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CComboBox m_ctrlServerGroupCb;
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CComboBox m_ctrlZoneGroupCb;
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CComboBox m_ctrlSearchConditionCb;
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SEL_FORT_INFO m_stSelFortInfo;
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afx_msg void OnBnClickedAllServergroupChk();
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afx_msg void OnBnClickedSearch();
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afx_msg void OnBnClickedAllZonegroupChk();
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afx_msg void OnLvnItemchangedSearchedList(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnLvnColumnclickSearchedList(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnNMDblclkSearchedList(NMHDR *pNMHDR, LRESULT *pResult);
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void SortListWndItem(CListCtrl *pListCtrl, const int iCol);
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public:
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CListCtrl m_ctrlSearchedList;
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UINT m_dwSearchCount;
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};
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