Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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59
Server/AdminTool/AdminToolClient/GAdminManagementDlg.h
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59
Server/AdminTool/AdminToolClient/GAdminManagementDlg.h
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#pragma once
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#include "afxcmn.h"
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#include "afxwin.h"
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/*!
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\class CGAdminManagementDlg
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<09><><EFBFBD>ӳ<EFBFBD> <20><EFBFBD><EEBFB5> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD>
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*/
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class CGAdminManagementDlg : public CDialog
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{
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DECLARE_DYNAMIC(CGAdminManagementDlg)
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public:
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CGAdminManagementDlg(CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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virtual ~CGAdminManagementDlg();
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_GADMINMANAGEMENTDLG };
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enum SORT_TYPE { UID, LV, IP_S, IP_E };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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private:
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bool m_bSortListAsc;
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int m_iSortListItem;
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CComboBox m_ctrlGAMServerCb1;
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CComboBox m_ctrlGAMServerCb2;
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CComboBox m_ctrlNewAdminLV;
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CIPAddressCtrl m_ctrlLimitStartIP;
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CIPAddressCtrl m_ctrlLimitEndIP;
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CString m_strRegAdminUID;
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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afx_msg void OnBnClickedGamAdminregBtn();
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afx_msg void OnBnClickedGamAdminsearchBtn();
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afx_msg void OnGamAdminedit();
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afx_msg void OnGamAdmindel();
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afx_msg void OnDestroy();
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg void OnLvnColumnclickGamAdminList(NMHDR *pNMHDR, LRESULT *pResult);
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void SortListWndItem(CListCtrl *pListCtrl, const int iCol);
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public:
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CListCtrl m_ctrlGAdminList;
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CString m_strSearchedGroup;
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void ReFreshGameAdminList();
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};
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