Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#include "stdafx.h"
#include "GridControlFactory.h"
#include <GridCtrl_src/GridCtrl.h>
//-----------------------------------------------------------------------
// <09>Ű<EFBFBD><C5B0><EFBFBD><EFBFBD><EFBFBD> : grid_ctrl - <20>׸<EFBFBD><D7B8><EFBFBD> <20>ڵ<EFBFBD>
// nRow - <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// nColumn - <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// bEnableEdit - <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// bDragandDrop - <20><EFBFBD>׿<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// clrBkGridColor - <20>׸<EFBFBD><D7B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
// clrDefaultCellColor - <20><20><> <20><>
// clrGridLineColor - <20>׸<EFBFBD><D7B8><EFBFBD> <20><> <20><>
//
// <09><><EFBFBD><EFBFBD> : <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> TRUE, <20><><EFBFBD>н<EFBFBD> FALSE <20><><EFBFBD><EFBFBD> -_-;
//
// <09><><EFBFBD><EFBFBD> : <09>׸<EFBFBD><D7B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ʱ<EFBFBD>ȭ <20>Լ<EFBFBD>
//------------------------------------------------------------------------
BOOL InitializeItemGrid(CGridCtrl& grid_ctrl, int nRow, int nColumn, BOOL bEnableEdit,
BOOL bDragandDrop, COLORREF clrBkGridColor,
COLORREF clrDefaultCellColor, COLORREF clrGridLineColor)
{
// Ŀ<><C4BF><EFBFBD><EFBFBD> <20><>Ʈ<EFBFBD>ѷ<EFBFBD> <20>׷<EFBFBD><D7B7><EFBFBD> <20>׸<EFBFBD><D7B8><EFBFBD> <20>ʱ<EFBFBD>ȭ <20>۾<EFBFBD>
grid_ctrl.SetColumnCount(nColumn); // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
grid_ctrl.SetRowCount(nRow);
grid_ctrl.SetTitleTipBackClr( RGB( 0, 0, 0 ) );
grid_ctrl.SetTitleTipTextClr( RGB( 255, 255, 255 ) );
// <20><>ǥâ <20>׸<EFBFBD><D7B8><EFBFBD> (nRow<6F><77>, nCloumn<6D><6E><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD> 30<33><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
for(int row = 0; row < nRow; row++)
{
grid_ctrl.SetRowHeight(row, 30);
}
for(int column = 0; column < nColumn; column++)
{
grid_ctrl.SetColumnWidth(column, 30);
}
grid_ctrl.SetGridBkColor(clrBkGridColor); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
grid_ctrl.SetGridLineColor(clrGridLineColor); // <20>׸<EFBFBD><D7B8><EFBFBD> <20><><EFBFBD>λ<EFBFBD> <20><><EFBFBD><EFBFBD>
grid_ctrl.EnableDragAndDrop(bDragandDrop);
grid_ctrl.SetEditable(bEnableEdit);
// <20><> <20>׸<EFBFBD><D7B8><EFBFBD> <20><>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
grid_ctrl.GetDefaultCell(FALSE, FALSE)->SetBackClr(clrDefaultCellColor);
return TRUE;
}