Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#pragma once
#include "GuildMemberPage.h"
#include "GuildGoldPage.h"
#include "GuildItemPage.h"
#include "GuildRelationshipPage.h"
#include "GuildCastlePage.h"
/*!
\class CGuildInfoSheet
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*/
class CGuildInfoSheet : public CPropertySheet
{
DECLARE_DYNAMIC(CGuildInfoSheet)
public:
CGuildInfoSheet(unsigned long dwSelServerGroup, unsigned long dwSelGID,
UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CGuildInfoSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
virtual ~CGuildInfoSheet();
virtual BOOL OnInitDialog();
protected:
DECLARE_MESSAGE_MAP()
public:
unsigned long m_dwSelServerGroup;
unsigned long m_dwSelGID;
CGuildMemberPage m_wndMemberPage;
CGuildGoldPage m_wndGoldPage;
CGuildItemPage m_wndItemPage;
CGuildRelationshipPage m_wndRelationshipPage;
CGuildCastlePage m_wndCastlePage;
};