Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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39
Server/AdminTool/AdminToolClient/GuildInfoSheet.h
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39
Server/AdminTool/AdminToolClient/GuildInfoSheet.h
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#pragma once
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#include "GuildMemberPage.h"
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#include "GuildGoldPage.h"
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#include "GuildItemPage.h"
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#include "GuildRelationshipPage.h"
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#include "GuildCastlePage.h"
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/*!
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\class CGuildInfoSheet
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<09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><>Ʈ
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*/
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class CGuildInfoSheet : public CPropertySheet
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{
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DECLARE_DYNAMIC(CGuildInfoSheet)
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public:
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CGuildInfoSheet(unsigned long dwSelServerGroup, unsigned long dwSelGID,
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UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CGuildInfoSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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virtual ~CGuildInfoSheet();
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virtual BOOL OnInitDialog();
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protected:
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DECLARE_MESSAGE_MAP()
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public:
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unsigned long m_dwSelServerGroup;
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unsigned long m_dwSelGID;
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CGuildMemberPage m_wndMemberPage;
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CGuildGoldPage m_wndGoldPage;
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CGuildItemPage m_wndItemPage;
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CGuildRelationshipPage m_wndRelationshipPage;
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CGuildCastlePage m_wndCastlePage;
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};
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