Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#pragma once
/*!
\class CItemManageDlg
<09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>Ҷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD>
*/
class CItemManageDlg : public CDialog
{
DECLARE_DYNAMIC(CItemManageDlg)
public:
enum { IDD = IDD_ITEMMANAGEDLG };
enum MANAGE_TYPE
{
CREATE = 1,
CREATE_ADMINSTORE = 2,
EDIT = 3,
EDIT_ADMINSTORE = 4
};
CItemManageDlg(MANAGE_TYPE cType, CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
virtual ~CItemManageDlg();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual BOOL PreTranslateMessage(MSG* pMsg);
private:
TCHAR* m_szTitleName;
unsigned char m_cManageType;
Item::Grade::GradeInfo m_ManageItemGrade;
afx_msg void OnBnClickedNewimCreatepluralBtn();
afx_msg void OnBnClickedNewimCreatesingBtn();
afx_msg void OnBnClickedNewimUpdateBtn();
afx_msg void OnBnClickedNewimIteminfoinitBtn();
afx_msg void OnBnClickedNewimItemdistributeBtn();
afx_msg void OnBnClickedNewimCalcgradeBtn();
void EnableEditBox(bool bEnable);
BOOL ExistEmptyItem(); // <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD> üũ
bool IsValidItemValue(); // <20>ּҰ<D6BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD> üũ
void ClearToZero(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
void CalculateItemGrade(); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>׷<EFBFBD><D7B7>̵<EFBFBD> <20><><EFBFBD><EFBFBD>
public:
CString m_strNewItemName;
void InitItemData(MANAGE_TYPE cFlag);
bool SetManageItemData(bool bUpdateData);
afx_msg void OnBnClickedConvertBtn();
afx_msg void OnBnClickedApplyBtn();
};