Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#pragma once
#include "CharacterDoc.h"
// CUserInfoDoc <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
class CUserInfoDoc : public CDocument
{
DECLARE_DYNCREATE(CUserInfoDoc)
public:
CUserInfoDoc();
virtual ~CUserInfoDoc();
virtual void Serialize(CArchive& ar); // <20><><EFBFBD><EFBFBD> <20><>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ǵǾ<C7B5><C7BE><EFBFBD><EFBFBD>ϴ<EFBFBD>.
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
void SetUserInfo( CCharacterDoc::CharDocInfo* Doc );
protected:
virtual BOOL OnNewDocument();
DECLARE_MESSAGE_MAP()
public:
CCharacterDoc::CharDocInfo* m_lpUserInfo;
};