Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/AdminTool/AdminToolClient/UserInfoDoc.h
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30
Server/AdminTool/AdminToolClient/UserInfoDoc.h
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#pragma once
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#include "CharacterDoc.h"
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// CUserInfoDoc <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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class CUserInfoDoc : public CDocument
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{
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DECLARE_DYNCREATE(CUserInfoDoc)
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public:
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CUserInfoDoc();
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virtual ~CUserInfoDoc();
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virtual void Serialize(CArchive& ar); // <20><><EFBFBD><EFBFBD> <20><>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ǵǾ<C7B5><C7BE><EFBFBD><EFBFBD>ϴ<EFBFBD>.
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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void SetUserInfo( CCharacterDoc::CharDocInfo* Doc );
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protected:
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virtual BOOL OnNewDocument();
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DECLARE_MESSAGE_MAP()
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public:
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CCharacterDoc::CharDocInfo* m_lpUserInfo;
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};
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