Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
#ifndef _RYL_AUTHDB_H_
#define _RYL_AUTHDB_H_
#include <BaseLibrary/DB/OLEDB.h>
/*!
\class CAuthDB
<09><><EFBFBD><EFBFBD> DB : <20>ؿ<EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD>
*/
class CAuthDB : public OleDB
{
private:
enum SIZE { MAX_QUERY_LENGTH = 5000 };
public:
unsigned long GetUIDFromAccount(char* szAccountName); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UID <20><><EFBFBD><EFBFBD>
bool GetAccountFromUID(unsigned long dwUID, void* lpGetData); // UID<49><44> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
};
#endif