Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _RYL_GAMEDB_H_
#define _RYL_GAMEDB_H_
#include <DB/DBComponent.h>
/*!
\class CGameDB
<09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̽<EFBFBD>
*/
class CGameDB : public CDBComponent
{
public:
#pragma pack(1)
enum SIZE
{
MAX_CHAR_SLOT = 5
};
struct In_UserInfo
{
unsigned long Char1;
unsigned long Char2;
unsigned long Char3;
unsigned long Char4;
unsigned long Char5;
};
struct Out_CharList
{
char m_szCharName[16];
unsigned long m_UID;
unsigned long m_CID;
};
#pragma pack()
public:
bool CIDByCharacterList(unsigned long CID, void* GetData); // <20><><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD>
bool CNameByCharacterList(char* szCharacterName, void* GetData); // <20><><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD>
bool CIDByUID(unsigned long CID, void* GetData); // CID<49><44> UID <20><><EFBFBD><EFBFBD>
bool CharacterNameByCID(char* szCharacterName, void* GetData); // ij<><C4B3><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD><EFBFBD><EFBFBD> CID <20><><EFBFBD><EFBFBD>
bool CIDByCharacterName(unsigned long CID, void* GetData); // CID<49><44> ij<><C4B3><EFBFBD><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD>
bool UseCharacterName(char* szName); // <20>ش<EFBFBD> ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǻ<EFBFBD>
bool ChangeName(unsigned long dwCID, char* szName); // ij<><C4B3><EFBFBD><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD>
// Part2Selectable Ÿ<><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>޴<EFBFBD> <20><>ƾ
bool UIDByCharacterList(unsigned long UID, unsigned int nAgentType, unsigned int nOldServerID, void* GetData); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bool UIDbyUserInfo(unsigned long dwUID, unsigned int nAgentType, unsigned int nOldServerID, void* GetData); // UID<49><44> ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool GetUserNation(unsigned int nAgentType, unsigned long dwUID, unsigned long dwCID, void* GetData); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
unsigned char GetOldServerGroupID(unsigned long dwCID); // <20>ش<EFBFBD> CID<49><44> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> UserInfo<66><6F> OldServerGroupID <20><><EFBFBD><EFBFBD>
private:
char m_szQuery[MAX_QUERY_LENGTH];
};
#endif