Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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86
Server/AdminTool/AdminToolServer/RYL_AgentServerTable.h
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86
Server/AdminTool/AdminToolServer/RYL_AgentServerTable.h
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#ifndef _RYL_AGENTSERVER_TABLE_H_
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#define _RYL_AGENTSERVER_TABLE_H_
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#include <Pattern/Singleton.h>
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#include <Network/Session/SessionPolicy.h>
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class CSession;
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class CRylAgentServerDispatch;
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class CBuffer;
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class CPacketDispatch;
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class CGameDB;
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class CServerRequestKeeper;
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class CIOCPNet;
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class CBillingDB;
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class CAuthDB;
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/*!
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\class CAgentServerTable
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<09><EFBFBD><EEBFB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߰輭<DFB0><E8BCAD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD>(<28><><EFBFBD><EFBFBD>DB, <20><><EFBFBD><EFBFBD>DB, <20><><EFBFBD><EFBFBD>DB<44><42> <20><><EFBFBD><EFBFBD>)
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*/
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class CAgentServerTable : public CStaticSingleton<CAgentServerTable>
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{
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public:
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enum SIZE
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{
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MAX_AGENT_SERVER = 10,
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MAX_BUFFER = 256
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};
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struct DBAgentServerInfo
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{
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char szServerName[MAX_BUFFER];
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char szServerAddress[MAX_BUFFER];
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char szDBServer[MAX_BUFFER];
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char szDBName[MAX_BUFFER];
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char szDBAccount[MAX_BUFFER];
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char szDBPass[MAX_BUFFER];
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};
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CAgentServerTable();
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~CAgentServerTable();
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void Destroy();
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void InitAgentServerTable(CIOCPNet& IOCPNetwork);
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void ConnectToAgentServer(CIOCPNet& IOCPNetwork, unsigned long dwGroupIndex);
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void SetNULL(unsigned long dwServerGroup); // BaseLibrary <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD>;
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void PrintServerState(char* szText, int length);
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void RemoveAllModifyCharacter(CPacketDispatch* lpPacketDispatch); // <20>ش<EFBFBD> Dispatch<63><68> ij<><C4B3><EFBFBD>͵<EFBFBD><CDB5><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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void RemoveAllDepositLock(CPacketDispatch* lpPacketDispatch); // <20>ش<EFBFBD> Dispatch<63><68> â<><C3A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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void Disconnected(unsigned long dwIP); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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unsigned long GetGroupFromDBAgentIP(unsigned long dwIP);
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CServerRequestKeeper& GetRequestKeeper(unsigned long dwServerGroup);// RequestKeeper <20><><EFBFBD><EFBFBD>
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CRylAgentServerDispatch* GetDispatch(unsigned long dwServerID); // <20>߰輭<DFB0><E8BCAD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ <20><><EFBFBD><EFBFBD>
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CSession* GetSession(unsigned long dwServerID); // <20>߰輭<DFB0><E8BCAD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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CGameDB* GetGameDB(unsigned long dwServerID); // <20><><EFBFBD><EFBFBD> DB <20><><EFBFBD><EFBFBD>
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CBillingDB* GetBillingDB() { return m_lpBillingDB; } // <20><><EFBFBD><EFBFBD> DB <20><><EFBFBD><EFBFBD>
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CBillingDB* GetBillingLogDB() { return m_lpBillingLogDB; } // <20><><EFBFBD><EFBFBD> Log DB <20><><EFBFBD><EFBFBD>
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CAuthDB* GetAuthDB() { return m_lpAuthDB; } // <20><><EFBFBD><EFBFBD> DB <20><><EFBFBD><EFBFBD>
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private:
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CSessionPolicy* m_lpSessionPolicy;
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typedef std::map<unsigned long, unsigned long> IPtoServerID;
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IPtoServerID m_IPtoServerID;
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CGameDB* m_lpGameDB[MAX_AGENT_SERVER];
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CBillingDB* m_lpBillingDB;
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CBillingDB* m_lpBillingLogDB;
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CAuthDB* m_lpAuthDB;
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char m_szNation[MAX_BUFFER];
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void ConnectToAllAgentServerz(CIOCPNet& IOCPNetwork); // <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE> <20>߰輭<DFB0><E8BCAD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>
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void ConnectToBillingDB(); // <20><><EFBFBD><EFBFBD> DB <20><><EFBFBD><EFBFBD>
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void ConnectToBillingLogDB(); // <20><><EFBFBD><EFBFBD> Log DB <20><><EFBFBD><EFBFBD>
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void ConnectToAuthDB(); // <20><><EFBFBD><EFBFBD> DB <20><><EFBFBD><EFBFBD>
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bool GetAgentServerInfo(unsigned long dwGroupIndex, DBAgentServerInfo& stAgentServerInfo);
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};
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#endif
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