Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/AdminTool/GridControl/GridCtrl_src/GridCell.h
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143
Server/AdminTool/GridControl/GridCtrl_src/GridCell.h
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/////////////////////////////////////////////////////////////////////////////
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// GridCell.h : header file
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//
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// MFC Grid Control - Grid cell class header file
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//
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// Written by Chris Maunder <cmaunder@mail.com>
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// Copyright (c) 1998-2002. All Rights Reserved.
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//
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// This code may be used in compiled form in any way you desire. This
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// file may be redistributed unmodified by any means PROVIDING it is
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// not sold for profit without the authors written consent, and
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// providing that this notice and the authors name and all copyright
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// notices remains intact.
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//
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// An email letting me know how you are using it would be nice as well.
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//
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// This file is provided "as is" with no expressed or implied warranty.
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// The author accepts no liability for any damage/loss of business that
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// this product may cause.
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//
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// For use with CGridCtrl v2.20+
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GRIDCELL_H__519FA702_722C_11D1_ABBA_00A0243D1382__INCLUDED_)
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#define AFX_GRIDCELL_H__519FA702_722C_11D1_ABBA_00A0243D1382__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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class CGridCtrl;
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#include "GridCellBase.h"
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// Each cell contains one of these. Fields "row" and "column" are not stored since we
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// will usually have acces to them in other ways, and they are an extra 8 bytes per
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// cell that is probably unnecessary.
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class AFX_EXT_CLASS CGridCell : public CGridCellBase
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{
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friend class CGridCtrl;
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DECLARE_DYNCREATE(CGridCell)
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// Construction/Destruction
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public:
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CGridCell();
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virtual ~CGridCell();
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// Attributes
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public:
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void operator=(const CGridCell& cell);
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virtual void SetText(LPCTSTR szText) { m_strText = szText; }
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virtual void SetImage(int nImage) { m_nImage = nImage; }
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virtual void SetData(LPARAM lParam) { m_lParam = lParam; }
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virtual void SetGrid(CGridCtrl* pGrid) { m_pGrid = pGrid; }
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// virtual void SetState(const DWORD nState); - use base class version
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virtual void SetFormat(DWORD nFormat) { m_nFormat = nFormat; }
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virtual void SetTextClr(COLORREF clr) { m_crFgClr = clr; }
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virtual void SetBackClr(COLORREF clr) { m_crBkClr = clr; }
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virtual void SetFont(const LOGFONT* plf);
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virtual void SetMargin(UINT nMargin) { m_nMargin = nMargin; }
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virtual CWnd* GetEditWnd() const { return m_pEditWnd; }
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virtual void SetCoords(int /*nRow*/, int /*nCol*/) {} // don't need to know the row and
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// column for base implementation
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virtual LPCTSTR GetText() const { return (m_strText.IsEmpty())? _T("") : LPCTSTR(m_strText); }
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virtual int GetImage() const { return m_nImage; }
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virtual LPARAM GetData() const { return m_lParam; }
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virtual CGridCtrl* GetGrid() const { return m_pGrid; }
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// virtual DWORD GetState() const - use base class
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virtual DWORD GetFormat() const;
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virtual COLORREF GetTextClr() const { return m_crFgClr; } // TODO: change to use default cell
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virtual COLORREF GetBackClr() const { return m_crBkClr; }
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virtual LOGFONT* GetFont() const;
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virtual CFont* GetFontObject() const;
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virtual UINT GetMargin() const;
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virtual BOOL IsEditing() const { return m_bEditing; }
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virtual BOOL IsDefaultFont() const { return (m_plfFont == NULL); }
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virtual void Reset();
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// editing cells
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public:
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virtual BOOL Edit(int nRow, int nCol, CRect rect, CPoint point, UINT nID, UINT nChar);
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virtual void EndEdit();
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protected:
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virtual void OnEndEdit();
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protected:
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CString m_strText; // Cell text (or binary data if you wish...)
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LPARAM m_lParam; // 32-bit value to associate with item
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int m_nImage; // Index of the list view item<65>s icon
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DWORD m_nFormat;
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COLORREF m_crFgClr;
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COLORREF m_crBkClr;
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LOGFONT* m_plfFont;
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UINT m_nMargin;
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BOOL m_bEditing; // Cell being edited?
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CGridCtrl* m_pGrid; // Parent grid control
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CWnd* m_pEditWnd;
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};
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// This class is for storing grid default values. It's a little heavy weight, so
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// don't use it in bulk
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class AFX_EXT_CLASS CGridDefaultCell : public CGridCell
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{
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DECLARE_DYNCREATE(CGridDefaultCell)
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// Construction/Destruction
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public:
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CGridDefaultCell();
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virtual ~CGridDefaultCell();
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public:
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virtual DWORD GetStyle() const { return m_dwStyle; }
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virtual void SetStyle(DWORD dwStyle) { m_dwStyle = dwStyle; }
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virtual int GetWidth() const { return m_Size.cx; }
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virtual int GetHeight() const { return m_Size.cy; }
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virtual void SetWidth(int nWidth) { m_Size.cx = nWidth; }
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virtual void SetHeight(int nHeight) { m_Size.cy = nHeight; }
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// Disable these properties
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virtual void SetData(LPARAM /*lParam*/) { ASSERT(FALSE); }
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virtual void SetState(DWORD /*nState*/) { ASSERT(FALSE); }
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virtual DWORD GetState() const { return CGridCell::GetState()|GVIS_READONLY; }
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virtual void SetCoords( int /*row*/, int /*col*/) { ASSERT(FALSE); }
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virtual void SetFont(const LOGFONT* /*plf*/);
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virtual LOGFONT* GetFont() const;
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virtual CFont* GetFontObject() const;
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protected:
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CSize m_Size; // Default Size
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CFont m_Font; // Cached font
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DWORD m_dwStyle; // Cell Style - unused
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GRIDCELL_H__519FA702_722C_11D1_ABBA_00A0243D1382__INCLUDED_)
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