Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/AdminTool/GridControl/GridCtrl_src/GridDropTarget.h
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82
Server/AdminTool/GridControl/GridCtrl_src/GridDropTarget.h
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//////////////////////////////////////////////////////////////////////
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// GridDropTarget.h : header file
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//
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// MFC Grid Control - Drag/Drop target implementation
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//
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// Written by Chris Maunder <cmaunder@mail.com>
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// Copyright (c) 1998-2002. All Rights Reserved.
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//
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// This code may be used in compiled form in any way you desire. This
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// file may be redistributed unmodified by any means PROVIDING it is
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// not sold for profit without the authors written consent, and
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// providing that this notice and the authors name and all copyright
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// notices remains intact.
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//
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// An email letting me know how you are using it would be nice as well.
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//
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// This file is provided "as is" with no expressed or implied warranty.
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// The author accepts no liability for any damage/loss of business that
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// this product may cause.
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//
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// For use with CGridCtrl v2.10+
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GRIDDROPTARGET_H__5C610981_BD36_11D1_97CD_00A0243D1382__INCLUDED_)
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#define AFX_GRIDDROPTARGET_H__5C610981_BD36_11D1_97CD_00A0243D1382__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include <afxole.h>
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class CGridCtrl;
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/////////////////////////////////////////////////////////////////////////////
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// CGridDropTarget command target
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class AFX_EXT_CLASS CGridDropTarget : public COleDropTarget
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{
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public:
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CGridDropTarget();
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virtual ~CGridDropTarget();
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// Attributes
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public:
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CGridCtrl* m_pGridCtrl;
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BOOL m_bRegistered;
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// Operations
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public:
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BOOL Register(CGridCtrl *pGridCtrl);
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virtual void Revoke();
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BOOL OnDrop(CWnd* pWnd, COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point);
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DROPEFFECT OnDragEnter(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point);
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void OnDragLeave(CWnd* pWnd);
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DROPEFFECT OnDragOver(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point);
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DROPEFFECT OnDragScroll(CWnd* pWnd, DWORD dwKeyState, CPoint point);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CGridDropTarget)
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CGridDropTarget)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GRIDDROPTARGET_H__5C610981_BD36_11D1_97CD_00A0243D1382__INCLUDED_)
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