Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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65
Server/Billing/Db/Config.cpp
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65
Server/Billing/Db/Config.cpp
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#include "Config.h"
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#include <windows.h>
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CConfigurator::CConfigurator()
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{
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}
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CConfigurator::~CConfigurator()
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{
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}
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bool CConfigurator::Load(const char* szFileName)
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{
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FILE* lpFile = fopen(szFileName, "rt");
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if(NULL != lpFile)
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{
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const int MAX_READ = 4096;
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char szRead[MAX_READ];
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char* szDelimitChars = " =\t\n\r";
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while(fgets(szRead, MAX_READ, lpFile))
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{
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const char* szCommand = strtok(szRead, szDelimitChars);
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const char* szValue = strtok(NULL, szDelimitChars);
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if(0 != szCommand && 0 != szValue)
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{
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if(0 != strncmp(szCommand, TEXT("//"), strlen(TEXT("//"))))
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{
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m_ConfigMap.insert(std::make_pair(szCommand, szValue));
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}
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}
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}
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fclose(lpFile);
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return true;
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}
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return false;
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}
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const char* CConfigurator::Get(const char* szKey)
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{
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ConfigMap::iterator end = m_ConfigMap.end();
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ConfigMap::iterator find = m_ConfigMap.find(szKey);
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if(end != find)
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{
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return find->second.c_str();
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}
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return 0;
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}
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void CConfigurator::Clear()
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{
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m_ConfigMap.clear();
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}
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