Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
11
Server/Billing/Executable/BillingInfo.cfg
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11
Server/Billing/Executable/BillingInfo.cfg
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// <20>Ѱ<EFBFBD><D1B0><EFBFBD> <20><><EFBFBD><EFBFBD>
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HanServerName = gamabill
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HanDBName = scott
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HanUserName = scott
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HanPassword = scott
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// <20><><EFBFBD>ݼ<EFBFBD><DDBC><EFBFBD>
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BillingServerName = GAMADBMAN\GAMASQL
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BillingDBName = RYLBILLINGDB
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BillingUserName = sa
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BillingPassword = gamadb
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11
Server/Billing/Executable/BillingLogData.cfg
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11
Server/Billing/Executable/BillingLogData.cfg
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// <20>Ѱ<EFBFBD><D1B0><EFBFBD> <20><><EFBFBD><EFBFBD> (Select)
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HanServerName = 61.251.229.189
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HanDBName = RylbillingDBLOG
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HanUserName = gama
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HanPassword = 1234
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (Insert)
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GamaServerName = 192.168.3.4
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GamaDBName = RylbillingDB_LOG
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GamaUserName = sa
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GamaPassword = 1234
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12
Server/Billing/Executable/CharacterData.cfg
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12
Server/Billing/Executable/CharacterData.cfg
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (Select)
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GameServerID = 4
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GameServerName = datastation
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GameDBName = HighLand
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GameUserName = gama
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GamePassword = 1234
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (Insert)
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GamaServerName = 61.251.229.189
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GamaDBName = RylBillingDBLOG
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GamaUserName = gama
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GamaPassword = 1234
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133
Server/Billing/Executable/Executable.vcproj
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133
Server/Billing/Executable/Executable.vcproj
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="Executable"
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ProjectGUID="{139979E4-819A-4CA7-9003-013C000CD09A}"
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SccProjectName=""
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SccLocalPath=""
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="../Executable/$(ConfigurationName)"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/Executable.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="../Executable/$(ConfigurationName)"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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RuntimeLibrary="4"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/Executable.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Debug"
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Filter="">
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<File
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RelativePath=".\Debug\BillingInfo.cfg">
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</File>
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<File
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RelativePath=".\Debug\BillingLogData.cfg">
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</File>
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<File
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RelativePath=".\Debug\CharacterData.cfg">
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</File>
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<File
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RelativePath=".\Debug\MWBillingInfo.cfg">
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</File>
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</Filter>
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<Filter
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Name="Release"
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Filter="">
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<File
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RelativePath=".\Release\BillingInfo.cfg">
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</File>
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<File
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RelativePath=".\Release\BillingLogData.cfg">
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</File>
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<File
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RelativePath=".\Release\CharacterData.cfg">
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</File>
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<File
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RelativePath=".\Release\MWBillingInfo.cfg">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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11
Server/Billing/Executable/MWBillingInfo.cfg
Normal file
11
Server/Billing/Executable/MWBillingInfo.cfg
Normal file
@@ -0,0 +1,11 @@
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// <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>
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MWServerName = gamabill
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MWDBName = scott
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MWUserName = scott
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MWPassword = scott
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// <20><><EFBFBD>ݼ<EFBFBD><DDBC><EFBFBD>
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BillingServerName = GAMADBMAN\GAMASQL
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BillingDBName = RYLBILLINGDB
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BillingUserName = sa
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BillingPassword = gamadb
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