Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,11 @@
// <20>Ѱ<EFBFBD><D1B0><EFBFBD> <20><><EFBFBD><EFBFBD>
HanServerName = gamabill
HanDBName = scott
HanUserName = scott
HanPassword = scott
// <20><><EFBFBD>ݼ<EFBFBD><DDBC><EFBFBD>
BillingServerName = GAMADBMAN\GAMASQL
BillingDBName = RYLBILLINGDB
BillingUserName = sa
BillingPassword = gamadb

View File

@@ -0,0 +1,11 @@
// <20>Ѱ<EFBFBD><D1B0><EFBFBD> <20><><EFBFBD><EFBFBD> (Select)
HanServerName = 61.251.229.189
HanDBName = RylbillingDBLOG
HanUserName = gama
HanPassword = 1234
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (Insert)
GamaServerName = 192.168.3.4
GamaDBName = RylbillingDB_LOG
GamaUserName = sa
GamaPassword = 1234

View File

@@ -0,0 +1,12 @@
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (Select)
GameServerID = 4
GameServerName = datastation
GameDBName = HighLand
GameUserName = gama
GamePassword = 1234
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (Insert)
GamaServerName = 61.251.229.189
GamaDBName = RylBillingDBLOG
GamaUserName = gama
GamaPassword = 1234

View File

@@ -0,0 +1,133 @@
<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="Executable"
ProjectGUID="{139979E4-819A-4CA7-9003-013C000CD09A}"
SccProjectName=""
SccLocalPath=""
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../Executable/$(ConfigurationName)"
IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/Executable.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../Executable/$(ConfigurationName)"
IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/Executable.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Debug"
Filter="">
<File
RelativePath=".\Debug\BillingInfo.cfg">
</File>
<File
RelativePath=".\Debug\BillingLogData.cfg">
</File>
<File
RelativePath=".\Debug\CharacterData.cfg">
</File>
<File
RelativePath=".\Debug\MWBillingInfo.cfg">
</File>
</Filter>
<Filter
Name="Release"
Filter="">
<File
RelativePath=".\Release\BillingInfo.cfg">
</File>
<File
RelativePath=".\Release\BillingLogData.cfg">
</File>
<File
RelativePath=".\Release\CharacterData.cfg">
</File>
<File
RelativePath=".\Release\MWBillingInfo.cfg">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,11 @@
// <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>
MWServerName = gamabill
MWDBName = scott
MWUserName = scott
MWPassword = scott
// <20><><EFBFBD>ݼ<EFBFBD><DDBC><EFBFBD>
BillingServerName = GAMADBMAN\GAMASQL
BillingDBName = RYLBILLINGDB
BillingUserName = sa
BillingPassword = gamadb