Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,568 @@
// ConvertTwoNationQuest.cpp : <20>ܼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
//
#include "stdafx.h"
#include <Item/ItemMgr.h>
#include <Item/Item.h>
#include <Item/Container/ContainerConstant.h>
#include <Item/RebalanceConvert/ContainerChecker.h>
#include <RylDBLibrary/RylDBLibrary.h>
#include <RylDBLibrary/RylDBStoreCommand.h>
#include <RylDBLibrary/RylDBCharCommand.h>
#include <Log/ServerLog.h>
#include <Network/Packet/PacketStruct/ServerInfo.h>
#include <Network/Packet/PacketStruct/CharQuestPacket.h>
#include <Utility/TokenlizedFile.h>
#include <Utility/Setup/ServerSetup.h>
#include <Utility/math/Math.h>
#define LOG_CONVERT0(str) { ERRLOG0(g_Log, (str)); printf(str "\n"); }
#define LOG_CONVERT1(str, arg1) { ERRLOG1(g_Log, (str), (arg1)); printf(str "\n", (arg1)); }
#define LOG_CONVERT2(str, arg1, arg2) { ERRLOG2(g_Log, (str), (arg1), (arg2)); printf(str "\n", (arg1), (arg2)); }
class CDBConvertTwoNationQuest : public IDBCharItemProcess, public IDBCharQuestProcess
{
public:
enum
{
INSERT_ITEM_ID = 10329
};
struct ConvertID
{
unsigned short m_wQuestID;
unsigned short m_wChangeQuestID;
unsigned char m_cType;
enum
{
type_remove_quest = 0,
type_change_quest = 1
};
ConvertID() : m_wQuestID(0), m_wChangeQuestID(0) {}
};
struct ParseData
{
typedef bool(*ParseFunc) (ConvertID& convertID, const char* szValue);
const char* m_szColumnName;
ParseFunc m_fnParseFunc;
ParseData(const char* szColumnName, ParseFunc fnParseFunc)
: m_szColumnName(szColumnName), m_fnParseFunc(fnParseFunc) { }
};
typedef std::vector<ParseData> ParseDataArray;
typedef std::map<unsigned short, ConvertID*> ConvertMap;
typedef std::map<unsigned long, unsigned long> UID;
public:
CDBConvertTwoNationQuest(ATL::CSession& session) : m_Session(session) { }
virtual ConvertResult operator() (RylDBCommand::CCharItem& charItem_InOut);
virtual ConvertResult operator() (RylDBCommand::CCharQuest& charQuest_InOut);
bool Initialize(int nServerGroup);
bool Release();
private:
UID m_cUID;
ConvertMap m_cConvertMap;
ConvertMap m_cChangeMap;
CDBItemSerialMgr m_cDBItemSerialMgr;
ATL::CSession& m_Session;
};
class CParseDelimitedData
{
public:
CParseDelimitedData(CTokenlizedFile& TokenlizedFile) : m_TokenlizedFile(TokenlizedFile) { }
bool operator() (CDBConvertTwoNationQuest::ParseDataArray& ParserArray, CDBConvertTwoNationQuest::ConvertID& convertID)
{
for (CDBConvertTwoNationQuest::ParseDataArray::iterator itr = ParserArray.begin(); itr != ParserArray.end(); ++itr)
{
const char* szValue = m_TokenlizedFile.GetStringValue(itr->m_szColumnName);
if (NULL == szValue)
{
ERRLOG2(g_Log, "Data Load Fail Line:%d, ColumnName:%s",
m_TokenlizedFile.GetCurrentLine(), itr->m_szColumnName);
return false;
}
if (false == itr->m_fnParseFunc(convertID, szValue))
{
ERRLOG2(g_Log, "Data Fail Line:%d, ColumnName:%s",
m_TokenlizedFile.GetCurrentLine(), itr->m_szColumnName);
return false;
}
}
return true;
}
private:
CTokenlizedFile& m_TokenlizedFile;
};
bool ReadType(CDBConvertTwoNationQuest::ConvertID& convertID, const char* szValue)
{
convertID.m_cType = static_cast<unsigned char>(atoi(szValue));
return TRUE;
}
bool ReadBefore(CDBConvertTwoNationQuest::ConvertID& convertID, const char* szValue)
{
convertID.m_wQuestID = Math::Convert::StrToHex16(szValue);
return TRUE;
}
bool ReadAfter(CDBConvertTwoNationQuest::ConvertID& convertID, const char* szValue)
{
convertID.m_wChangeQuestID = Math::Convert::StrToHex16(szValue);
return TRUE;
}
void PrintUsage()
{
printf("ConvertAccessory DBAddress DBName DBAccount DBPassword ServerGroupNum(0~9)");
}
int _tmain(int argc, _TCHAR* argv[])
{
if(6 != argc)
{
PrintUsage();
return -1;
}
CoInitialize(0);
int nServerGroup = atoi(argv[5]);
HRESULT hr = S_OK;
ATL::CDataSource dataSource;
ATL::CSession Session;
if(FAILED(hr = CRylDBProcess::ConnectDB(dataSource, argv[1], argv[2], argv[3], argv[4])))
{
LOG_CONVERT1("Connect DB failed : hr:0x%08X", hr);
}
else if(FAILED(hr = Session.Open(dataSource)))
{
LOG_CONVERT1("Open session failed : hr:0x%08X", hr);
}
else if (FAILED(hr = Session.StartTransaction()))
{
LOG_CONVERT1("Start transaction failed : hr:0x%08x", hr);
}
else
{
try
{
CRylDBProcess dbProcess(Session);
CConsoleCounter consoleCounter(1000);
CDBConvertTwoNationQuest quest(Session);
if(!quest.Initialize(nServerGroup))
{
LOG_CONVERT0("Initialize failed");
}
else if (FAILED(hr = dbProcess.CharQuest(quest, consoleCounter)))
{
LOG_CONVERT1("CharQuest process failed : hr:0x%08X", hr);
}
else if(FAILED(hr = dbProcess.CharItem(quest, consoleCounter)))
{
LOG_CONVERT1("CharItem process failed : hr:0x%08x", hr);
}
quest.Release();
}
catch(...)
{
LOG_CONVERT0("Exception occured! rollback transaction now!");
LOG_CONVERT2("Rollback transaction %s! : hr:0x%08x",
FAILED(hr = Session.Abort()) ? "failed" : "succeeded", hr);
}
LOG_CONVERT0("Commit transaction now!");
LOG_CONVERT2("Commit transaction %s! : hr:0x%08x",
FAILED(hr = Session.Commit()) ? "failed" : "succeeded", hr);
}
Session.Close();
dataSource.Close();
CoUninitialize();
return 0;
}
bool CDBConvertTwoNationQuest::Initialize(int nServerGroup)
{
const char* szFileName = "ConvertQuest.txt";
CTokenlizedFile TokenlizedFile;
if(!TokenlizedFile.Open(szFileName))
{
LOG_CONVERT0("ConverScript <20>ε<EFBFBD> <20><><EFBFBD><EFBFBD>");
return false;
}
if (false == TokenlizedFile.ReadColumn())
{
LOG_CONVERT0("ConverScript <20>÷<EFBFBD> <20>ε<EFBFBD> <20><><EFBFBD><EFBFBD>");
return false;
}
ParseDataArray parseDataArray;
parseDataArray.reserve(3);
parseDataArray.push_back(ParseData("Type", ReadType));
parseDataArray.push_back(ParseData("Before", ReadBefore));
parseDataArray.push_back(ParseData("After", ReadAfter));
m_cConvertMap.clear();
m_cChangeMap.clear();
ConvertID convertID;
ConvertID* pConverID;
CParseDelimitedData ParseData(TokenlizedFile);
while (TokenlizedFile.ReadLine())
{
if (false == ParseData(parseDataArray, convertID))
{
return false;
}
pConverID = new ConvertID;
memcpy(pConverID, &convertID, sizeof(ConvertID));
bool bInsert = false;
if(pConverID->m_cType==ConvertID::type_remove_quest)
{
bInsert = m_cConvertMap.insert(std::make_pair(pConverID->m_wQuestID, pConverID)).second;
}
else if(pConverID->m_cType==ConvertID::type_change_quest)
{
bInsert = m_cChangeMap.insert(std::make_pair(pConverID->m_wQuestID, pConverID)).second;
}
if(!bInsert)
{
LOG_CONVERT0("ConverMap Insert Fail");
return false;
}
}
SERVER_ID serverID;
serverID.sID.Type = CServerSetup::AuthServer;
serverID.sID.Group = nServerGroup;
serverID.sID.Channel = 0;
serverID.sID.ID = 0;
HRESULT hr = m_cDBItemSerialMgr.LoadItemSerialDB(m_Session, serverID.dwID);
if(FAILED(hr))
{
LOG_CONVERT1("itemSerial failed : hr:0x%08X", hr);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>ε<EFBFBD>
if(!Item::CItemMgr::GetInstance().LoadItemProtoType("ItemScript.txt"))
{
LOG_CONVERT0("ItemScript Load Failed");
}
m_cUID.clear();
return true;
}
bool CDBConvertTwoNationQuest::Release()
{
ConvertMap::iterator begin = m_cConvertMap.begin();
ConvertMap::iterator end = m_cConvertMap.end();
for(ConvertMap::iterator itr = begin; itr!=end; itr++)
{
if(itr->second)
{
delete itr->second;
}
}
begin = m_cChangeMap.begin();
end = m_cChangeMap.end();
for(ConvertMap::iterator itr = begin; itr!=end; itr++)
{
if(itr->second)
{
delete itr->second;
}
}
m_cChangeMap.clear();
m_cConvertMap.clear();
m_cUID.clear();
return true;
}
ConvertResult CDBConvertTwoNationQuest::operator() (RylDBCommand::CCharQuest& charQuest_InOut)
{
unsigned long dwCID = charQuest_InOut.GetCID();
unsigned long dwCount = 0;
bool bQuestCheck = false;
bool bCompleteCheck = false;
const QUEST& quest_In = charQuest_InOut.GetQuest();
const HISTORY history_In = charQuest_InOut.GetHistory();
if(dwCID==104)
{
// 0xf134 <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>3<EFBFBD>̻<EFBFBD>) or <20>Ϸ<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> PC üũ
if (0 < quest_In.dwSize)
{
QUEST quest_Out;
memset(&quest_Out, 0, sizeof(QUEST));
const PktQuestDB::ExecutingQuest* lpExecutingQuestPos =
reinterpret_cast<const PktQuestDB::ExecutingQuest*>(quest_In.Data);
const PktQuestDB::ExecutingQuest* lpExecutingQuestEnd =
reinterpret_cast<const PktQuestDB::ExecutingQuest*>(quest_In.Data + quest_In.dwSize);
for(; lpExecutingQuestPos < lpExecutingQuestEnd; ++lpExecutingQuestPos)
{
if(lpExecutingQuestPos->m_wQuestID==0xf134 && lpExecutingQuestPos->m_cPhase>=3)
{
bQuestCheck = true;
break;
}
}
}
if (0 < history_In.dwSize && !bQuestCheck)
{
HISTORY history_Out;
memset(&history_Out, 0, sizeof(HISTORY));
const unsigned short* lpHistoryPos = reinterpret_cast<const unsigned short*>(history_In.Data);
const unsigned short* lpHistoryEnd = reinterpret_cast<const unsigned short*>(history_In.Data + history_In.dwSize);
for(; lpHistoryPos < lpHistoryEnd; ++lpHistoryPos)
{
if(*lpHistoryPos==0xf134)
{
bQuestCheck = true;
break;
}
}
}
// 0xf090 or 0xf096 <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>3<EFBFBD>̻<EFBFBD>) or <20>Ϸ<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>Ͽ<EFBFBD> <20>ִ<EFBFBD> PC üũ.
if (0 < quest_In.dwSize && bQuestCheck)
{
QUEST quest_Out;
memset(&quest_Out, 0, sizeof(QUEST));
const PktQuestDB::ExecutingQuest* lpExecutingQuestPos =
reinterpret_cast<const PktQuestDB::ExecutingQuest*>(quest_In.Data);
const PktQuestDB::ExecutingQuest* lpExecutingQuestEnd =
reinterpret_cast<const PktQuestDB::ExecutingQuest*>(quest_In.Data + quest_In.dwSize);
for(; lpExecutingQuestPos < lpExecutingQuestEnd; ++lpExecutingQuestPos)
{
if(lpExecutingQuestPos->m_wQuestID==0xf090 && lpExecutingQuestPos->m_cPhase>=3)
{
bQuestCheck = true;
break;
}
else if(lpExecutingQuestPos->m_wQuestID==0xf096 && lpExecutingQuestPos->m_cPhase>=3)
{
bCompleteCheck = true;
break;
}
}
}
if (0 < history_In.dwSize && !bCompleteCheck)
{
HISTORY history_Out;
memset(&history_Out, 0, sizeof(HISTORY));
const unsigned short* lpHistoryPos = reinterpret_cast<const unsigned short*>(history_In.Data);
const unsigned short* lpHistoryEnd = reinterpret_cast<const unsigned short*>(history_In.Data + history_In.dwSize);
for(; lpHistoryPos < lpHistoryEnd; ++lpHistoryPos)
{
if(*lpHistoryPos!=0xf090 && *lpHistoryPos!=0xf096)
{
bQuestCheck = true;
break;
}
}
}
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>Ͽ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
if (0 < quest_In.dwSize)
{
QUEST quest_Out;
memset(&quest_Out, 0, sizeof(QUEST));
const PktQuestDB::ExecutingQuest* lpExecutingQuestPos =
reinterpret_cast<const PktQuestDB::ExecutingQuest*>(quest_In.Data);
const PktQuestDB::ExecutingQuest* lpExecutingQuestEnd =
reinterpret_cast<const PktQuestDB::ExecutingQuest*>(quest_In.Data + quest_In.dwSize);
PktQuestDB::ExecutingQuest* lpDst = reinterpret_cast<PktQuestDB::ExecutingQuest*>(quest_Out.Data);
for(dwCount = 0; lpExecutingQuestPos < lpExecutingQuestEnd; ++lpExecutingQuestPos)
{
ConvertMap::iterator find = m_cConvertMap.find(lpExecutingQuestPos->m_wQuestID);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD>°͸<C2B0> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>..
if(find==m_cConvertMap.end())
{
*lpDst = *lpExecutingQuestPos;
lpDst++;
dwCount++;
}
}
if (dwCount)
{
quest_Out.dwSize = static_cast<unsigned long>(
reinterpret_cast<char*>(lpDst) - quest_Out.Data);
charQuest_InOut.SetQuest(quest_Out);
}
}
if (0 < history_In.dwSize)
{
HISTORY quest;
memcpy(&quest, &history_In, sizeof(HISTORY));
unsigned short* lpHistoryPos = reinterpret_cast<unsigned short*>(quest.Data);
unsigned short* lpHistoryEnd = reinterpret_cast<unsigned short*>(quest.Data + history_In.dwSize);
for(dwCount = 0; lpHistoryPos < lpHistoryEnd; ++lpHistoryPos)
{
ConvertMap::iterator find = m_cConvertMap.find(*lpHistoryPos);
if(find!=m_cChangeMap.end())
{
*lpHistoryPos = find->second->m_wChangeQuestID;
dwCount++;
}
}
if (dwCount)
{
charQuest_InOut.SetHistory(quest);
}
}
if(bQuestCheck)
{
bool bInsert = m_cUID.insert(std::make_pair(dwCID, dwCID)).second;
if(!bInsert)
{
LOG_CONVERT1("UID Insert Fail : %u", dwCID);
}
}
}
return CONVERT_SUCCEEDED;
}
ConvertResult CDBConvertTwoNationQuest::operator()(RylDBCommand::CCharItem& charItem_InOut)
{
// 10329 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
unsigned long dwCID = charItem_InOut.GetCID();
UID::iterator find = m_cUID.find(dwCID);
if(find!=m_cUID.end())
{
const INVEN& inven_In = charItem_InOut.GetInven();
INVEN inven_Out;
memset(&inven_Out, 0, sizeof(INVEN));
const Item::ItemInfo* pItemInfo = Item::CItemMgr::GetInstance().GetItemInfo(INSERT_ITEM_ID);
if(pItemInfo)
{
RebalanceLib::CItemArrayChecker<
ContainerConstant::INVENTORY_WIDTH,
ContainerConstant::INVENTORY_HEIGHT,
ContainerConstant::MAX_INVENTORY_TAB> Inven_checker(TakeType::TS_INVEN);
Item::ItemPos emptyPos;
if(inven_Out.dwSize + sizeof(Item::ItemData) <= INVEN::MAX_INVEN_SIZE)
{
if(Inven_checker.FindQuestEmptyPos(emptyPos, pItemInfo->m_DetailData.m_cXSize, pItemInfo->m_DetailData.m_cYSize))
{
Item::ItemData* lpItemData = reinterpret_cast<Item::ItemData*>(inven_Out.Data + inven_Out.dwSize);
lpItemData->m_dwUID = m_cDBItemSerialMgr.GetNewItemSerial();
lpItemData->m_usProtoTypeID = pItemInfo->m_usProtoTypeID;
lpItemData->m_ItemPos = emptyPos;
lpItemData->m_cItemSize = sizeof(Item::ItemData);
lpItemData->m_cNumOrDurability = 1;
inven_Out.dwSize += sizeof(Item::ItemData);
charItem_InOut.SetInven(inven_Out);
goto go_return;
}
}
LOG_CONVERT1("Empty Pos : %u", dwCID);
}
else
{
LOG_CONVERT1("ItemManager Load Failed : %u", dwCID);
}
}
go_return:
return CONVERT_SUCCEEDED;
}

View File

@@ -0,0 +1,159 @@
<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="ConvertTwoNationQuest"
ProjectGUID="{BC00A205-2B7E-458F-9D62-D73D815CD50C}"
SccProjectName="SAK"
SccAuxPath="SAK"
SccLocalPath="SAK"
SccProvider="SAK"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../Executable/$(ConfigurationName)"
IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../;../../RylServerProject;../../RylServerProject/BaseLibrary;../../RylServerProject/RylServerLibrary;../../RylServerProject/RylGameLibrary"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/ConvertTwoNationQuest.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/ConvertTwoNationQuest.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../Executable/$(ConfigurationName)"
IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../;../../RylServerProject;../../RylServerProject/BaseLibrary;../../RylServerProject/RylServerLibrary;../../RylServerProject/RylGameLibrary"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="4"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/ConvertTwoNationQuest.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="<22>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\ConvertTwoNationQuest.cpp">
</File>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\stdafx.h">
</File>
</Filter>
<Filter
Name="<22><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
</Filter>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,32 @@
========================================================================
<20>ܼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1> : ConvertTwoNationQuest <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
========================================================================
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7BFA1> <20><> ConvertTwoNationQuest <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.
<EFBFBD><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> ConvertTwoNationQuest <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ԵǾ<D4B5> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>.
ConvertTwoNationQuest.vcproj
<20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> VC++ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
<20>ش<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Visual C++<2B><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD>
<20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7BFA1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><>
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>ɿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>.
ConvertTwoNationQuest.cpp
<20><20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1> <20>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
/////////////////////////////////////////////////////////////////////////////
<EFBFBD><EFBFBD>Ÿ ǥ<><C7A5> <20><><EFBFBD><EFBFBD>:
StdAfx.h <20><> StdAfx.cpp<70><70>
ConvertTwoNationQuest.pch<63><68><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> PCH(<28≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD>) <20><><EFBFBD>ϰ<EFBFBD>
StdAfx.obj<62><6A><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>˴ϴ<CBB4>.
/////////////////////////////////////////////////////////////////////////////
<EFBFBD><EFBFBD>Ÿ <20><><EFBFBD><EFBFBD>:
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7BFA1> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> "TODO:" <20>ּ<EFBFBD><D6BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD> <20>߰<EFBFBD><DFB0>ϰų<CFB0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <20>ϴ<EFBFBD>
<EFBFBD>ҽ<EFBFBD> <20>ڵ<EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20><>Ÿ<EFBFBD><C5B8><EFBFBD>ϴ<EFBFBD>.
/////////////////////////////////////////////////////////////////////////////

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// stdafx.cpp : ǥ<><C7A5> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
// ConvertTwoNationQuest.pch<63><68> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˴ϴ<CBB4>.
// stdafx.obj<62><6A><EFBFBD><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ե˴ϴ<CBB4>.
#include "stdafx.h"
// TODO: <20>ʿ<EFBFBD><CABF><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ<EFBFBD> STDAFX.H<><48><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.

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// stdafx.h : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD>
// ǥ<><C7A5> <20>ý<EFBFBD><C3BD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
//
#pragma once
#include <iostream>
#include <tchar.h>
// TODO: <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2BFA1> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.