Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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54
Server/DBProcess/RebalanceViewer/RebalanceViewerDlg.h
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54
Server/DBProcess/RebalanceViewer/RebalanceViewerDlg.h
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// RebalanceViewerDlg.h : 헤더 파일
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//
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#pragma once
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#include "afxwin.h"
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// CRebalanceViewerDlg 대화 상자
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class CRebalanceViewerDlg : public CDialog
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{
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// 생성
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public:
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CRebalanceViewerDlg(CWnd* pParent = NULL); // 표준 생성자
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// 대화 상자 데이터
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enum { IDD = IDD_REBALANCEVIEWER_DIALOG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원
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// 구현
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protected:
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HICON m_hIcon;
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// 메시지 맵 함수를 생성했습니다.
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virtual BOOL OnInitDialog();
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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DECLARE_MESSAGE_MAP()
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private:
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CString m_szItemName;
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CString m_szOutputData;
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CComboBox m_SelectType;
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float m_CriticalPercentage;
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float m_BlockingPercentage;
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short m_MinDamage;
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short m_MaxDamage;
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short m_OffRevision;
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short m_Defence;
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short m_DefenceRevision;
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short m_MagicResist;
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short m_MaxHP;
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short m_MaxMP;
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short m_HPRegen;
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short m_MPRegen;
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short m_UpgradeLevel;
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afx_msg void OnBnClickedConvert();
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BOOL m_bForceOverStore;
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};
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