Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
212
Server/DBProcess/RylDBLibrary/RylDBStoreCommand.h
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212
Server/DBProcess/RylDBLibrary/RylDBStoreCommand.h
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#ifndef _RYL_DB_STORE_PROCESS_COMMAND_H_
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#define _RYL_DB_STORE_PROCESS_COMMAND_H_
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#include <atlstr.h>
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#include <atldbcli.h>
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#include <DB/DBdefine.h>
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#include "RylDBCommand.h"
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namespace RylDBCommand
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{
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class CUnifiedStore1 : public IRylDBCommand
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{
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public:
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CUnifiedStore1() { Init(); }
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void Init(void);
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void AdjustSize(bool bRestore);
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void LogError(DBErrorType eErrorType, HRESULT hr);
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unsigned long GetUID() const { return static_cast<unsigned long>(m_UID); }
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unsigned char GetOldServerGroupID() const { return m_OldServerGroupID; }
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unsigned long GetFlag() const { return static_cast<unsigned long>(m_Flag); }
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unsigned long GetGold() const { return static_cast<unsigned long>(m_Gold); }
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const char* GetPassword() const { return m_Password; }
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const STORE& GetStore() const { return reinterpret_cast<const STORE&>(m_Store); }
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void SetFlag(unsigned long Flag) { m_Flag = Flag; m_FlagStatus = DBSTATUS_S_OK; }
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void SetGold(unsigned long Gold) { m_Gold = Gold; m_GoldStatus = DBSTATUS_S_OK; }
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void SetPassword(const char* Password)
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{
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strncpy(m_Password, Password, STORE_INFO::MAX_PASS_LEN * 2);
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m_Password[STORE_INFO::MAX_PASS_LEN * 2 - 1] = 0;
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m_PasswordLength = STORE_INFO::MAX_PASS_LEN;
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m_PasswordStatus = DBSTATUS_S_OK;
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}
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void SetStore(STORE& store)
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{
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memcpy(m_Store, &store, sizeof(STORE));
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m_StoreLength = sizeof(STORE);
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m_StoreStatus = DBSTATUS_S_OK;
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}
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bool operator == (const CUnifiedStore1& rhs) const;
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bool operator != (const CUnifiedStore1& rhs) const { return !(*this == rhs); }
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CString GetDBStatus();
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BEGIN_ACCESSOR_MAP(CUnifiedStore1, 2)
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BEGIN_ACCESSOR(0, true)
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COLUMN_ENTRY_STATUS(1, m_UID, m_UIDStatus)
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COLUMN_ENTRY_STATUS(2, m_OldServerGroupID, m_OldServerGroupIDStatus)
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COLUMN_ENTRY_LENGTH_STATUS(3, m_Password, m_PasswordLength, m_PasswordStatus)
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COLUMN_ENTRY_STATUS(4, m_Flag, m_FlagStatus)
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COLUMN_ENTRY_STATUS(5, m_Gold, m_GoldStatus)
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COLUMN_ENTRY_LENGTH_STATUS(6, m_Store, m_StoreLength, m_StoreStatus)
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END_ACCESSOR()
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BEGIN_ACCESSOR(1, true)
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COLUMN_ENTRY_LENGTH_STATUS(3, m_Password, m_PasswordLength, m_PasswordStatus)
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COLUMN_ENTRY_STATUS(4, m_Flag, m_FlagStatus)
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COLUMN_ENTRY_STATUS(5, m_Gold, m_GoldStatus)
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COLUMN_ENTRY_LENGTH_STATUS(6, m_Store, m_StoreLength, m_StoreStatus)
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END_ACCESSOR()
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END_ACCESSOR_MAP()
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private:
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int m_UID;
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int m_Flag;
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int m_Gold;
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BYTE m_Store[sizeof(STORE)];
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char m_Password[STORE_INFO::MAX_PASS_LEN * 2];
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unsigned char m_OldServerGroupID;
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bool m_bAdjustedSize;
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DBLENGTH m_StoreLength;
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DBLENGTH m_PasswordLength;
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DBSTATUSENUM m_UIDStatus;
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DBSTATUSENUM m_OldServerGroupIDStatus;
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DBSTATUSENUM m_PasswordStatus;
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DBSTATUSENUM m_FlagStatus;
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DBSTATUSENUM m_GoldStatus;
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DBSTATUSENUM m_StoreStatus;
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};
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class CUnifiedStore2 : public IRylDBCommand
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{
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public:
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CUnifiedStore2() { Init(); }
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void Init(void);
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void AdjustSize(bool bRestore);
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void LogError(DBErrorType eErrorType, HRESULT hr);
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unsigned long GetUID() const { return static_cast<unsigned long>(m_UID); }
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unsigned char GetOldServerGroupID() const { return m_OldServerGroupID; }
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const STORE& GetStore() const { return reinterpret_cast<const STORE&>(m_Store); }
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void SetStore(STORE& store)
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{
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memcpy(m_Store, &store, sizeof(STORE));
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m_StoreLength = sizeof(STORE);
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m_StoreStatus = DBSTATUS_S_OK;
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}
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bool operator == (const CUnifiedStore2& rhs) const;
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bool operator != (const CUnifiedStore2& rhs) const { return !(*this == rhs); }
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CString GetDBStatus();
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BEGIN_ACCESSOR_MAP(CUnifiedStore2, 2)
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BEGIN_ACCESSOR(0, true)
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COLUMN_ENTRY_STATUS(1, m_UID, m_UIDStatus)
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COLUMN_ENTRY_STATUS(2, m_OldServerGroupID, m_OldServerGroupIDStatus)
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COLUMN_ENTRY_LENGTH_STATUS(3, m_Store, m_StoreLength, m_StoreStatus)
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END_ACCESSOR()
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BEGIN_ACCESSOR(1, true)
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COLUMN_ENTRY_LENGTH_STATUS(3, m_Store, m_StoreLength, m_StoreStatus)
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END_ACCESSOR()
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END_ACCESSOR_MAP()
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private:
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int m_UID;
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BYTE m_Store[sizeof(STORE)];
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unsigned char m_OldServerGroupID;
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DBLENGTH m_StoreLength;
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DBSTATUSENUM m_UIDStatus;
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DBSTATUSENUM m_StoreStatus;
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DBSTATUSENUM m_OldServerGroupIDStatus;
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bool m_bAdjustedSize;
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};
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class CItemSerial
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{
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public:
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CItemSerial() { Init(); }
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CItemSerial(unsigned long ServerID, unsigned __int64 ItemSerial)
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{
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m_ServerID = ServerID;
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m_ItemSerial = ItemSerial;
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m_ServerIDStatus = m_ItemSerialStatus = DBSTATUS_S_OK;
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}
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void Init()
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{
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m_ServerID = 0;
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m_ItemSerial = 0LL;
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m_ServerIDStatus = m_ItemSerialStatus = DBSTATUS_S_OK;
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}
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unsigned long GetServerID() const { return static_cast<unsigned long>(m_ServerID); }
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unsigned __int64 GetItemSerial() const { return static_cast<unsigned __int64>(m_ItemSerial); }
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void SetServerID(unsigned long ServerID) { m_ServerID = ServerID; }
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void SetItemSerial(unsigned __int64 ItemSerial) { m_ItemSerial = ItemSerial; }
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protected:
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int m_ServerID;
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__int64 m_ItemSerial;
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DBSTATUSENUM m_ServerIDStatus;
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DBSTATUSENUM m_ItemSerialStatus;
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};
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class CReadItemSerial : public CItemSerial
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{
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public:
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BEGIN_COLUMN_MAP(CReadItemSerial)
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COLUMN_ENTRY_STATUS(1, m_ServerID, m_ServerIDStatus)
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COLUMN_ENTRY_STATUS(2, m_ItemSerial, m_ItemSerialStatus)
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END_COLUMN_MAP()
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};
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class CUpdateItemSerial : public CItemSerial
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{
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public:
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BEGIN_PARAM_MAP(CUpdateItemSerial)
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SET_PARAM_TYPE(DBPARAMIO_INPUT)
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COLUMN_ENTRY_STATUS(1, m_ItemSerial, m_ItemSerialStatus)
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COLUMN_ENTRY_STATUS(2, m_ServerID, m_ServerIDStatus)
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END_PARAM_MAP();
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};
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};
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#endif
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