Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -0,0 +1,20 @@
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CREATE TABLE [dbo].[CharSpell] (
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[CID] [int] NOT NULL ,
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[Spell] [varbinary] (270) NULL
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) ON [PRIMARY]
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GO
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ALTER TABLE [dbo].[CharSpell] WITH NOCHECK ADD
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PRIMARY KEY CLUSTERED
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(
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[CID]
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) ON [PRIMARY]
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GO
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ALTER TABLE [dbo].[CharSpell] ADD
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CONSTRAINT [FK_CharSpell_CharInfo] FOREIGN KEY
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(
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[CID]
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) REFERENCES [dbo].[CharInfo] (
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[CID]
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)
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@@ -0,0 +1,124 @@
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CREATE PROCEDURE dbo.InsertChar
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@user_uid AS INT, /* 유저 고유 아이디 */
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@user_pos AS INT, /* 캐릭터 위치 (3개의 슬롯) */
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@user_name AS VARCHAR(16), /* 캐릭터 이름 */
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@user_Sex AS TINYINT, /* 캐릭터 성 */
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@user_Hair AS TINYINT, /* 캐릭터 머리 모양 */
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@user_Face AS TINYINT, /* 캐릭터 얼굴 모양 */
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@user_Nation AS TINYINT, /* 캐릭터 국가 */
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@user_Class AS SMALLINT, /* 캐릭터 클래스 */
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@C_Gold AS INT, /* 캐릭터 소지금 */
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@C_STR AS SMALLINT, /* 캐릭터 STR */
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@C_DEX AS SMALLINT, /* 캐릭터 DEX */
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@C_CON AS SMALLINT, /* 캐릭터 CON */
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@C_INT AS SMALLINT, /* 캐릭터 INT */
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@C_WIS AS SMALLINT, /* 캐릭터 WIS */
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@PointX AS REAL, /* 캐릭터 Point X 좌표 */
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@PointY AS REAL, /* 캐릭터 Point Y 좌표 */
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@PointZ AS REAL, /* 캐릭터 Point Z 좌표 */
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@C_Equip AS varBINARY(30), /* 장비 (2 * 15 = 30) */
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@Skill AS varBinary(84),
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@UserInfoType TINYINT,
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@CID INT OUTPUT
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AS
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SET NOCOUNT ON
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--DECLARE @UID INT
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DECLARE @C_HP INT, @C_MP INT
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/* 캐릭터 이름 확인 */
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SELECT @CID = CID FROM CharInfo WHERE Name = @user_name
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IF @CID <> 0
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BEGIN
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SET @CID = -1 /* 동일 이름 존재 */
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RETURN
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END
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/* 슬롯 확인 */
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DECLARE @CharSlot INT
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IF @user_pos = 0
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BEGIN
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SELECT @CharSlot = Char1 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
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END
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ELSE IF @user_pos = 1
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BEGIN
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SELECT @CharSlot = Char2 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
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END
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ELSE IF @user_pos = 2
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BEGIN
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SELECT @CharSlot = Char3 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
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END
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ELSE IF @user_pos = 3
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BEGIN
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SELECT @CharSlot = Char4 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
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END
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ELSE IF @user_pos = 4
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BEGIN
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SELECT @CharSlot = Char5 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
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END
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IF @CharSlot <> 0
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BEGIN
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SET @CID = -2 /* 슬롯이 차있음 */
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RETURN
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END
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SET @C_HP = 100 + @C_CON * 8 + 2
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IF @C_INT > @C_WIS
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BEGIN
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SET @C_MP = 100 + @C_INT * 8 + 2
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END
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ELSE
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BEGIN
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SET @C_MP = 100 + @C_WIS * 8 + 2
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END
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BEGIN TRAN
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SELECT @CID = MAX(CID) + 1 FROM CharInfo WITH (UPDLOCK)
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IF (@CID IS NULL)
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SET @CID = 1
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INSERT INTO CharInfo (CID,Name, Sex, Hair, Face, Race, Class, Equip, Gold, STR, DEX, CON, Intell, WIS, HP, MP)
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VALUES (@CID,@user_name, @user_Sex, @user_Hair, @user_Face, @user_Nation, @user_Class, @C_Equip, @C_Gold, @C_STR, @C_DEX, @C_CON, @C_INT, @C_WIS, @C_HP, @C_MP)
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IF @@ERROR <> 0
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BEGIN
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ROLLBACK TRAN
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SET @CID = -100
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RETURN
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END
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COMMIT TRAN
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INSERT INTO CharInfoEx (CID) VALUES (@CID)
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INSERT INTO CharItem (CID) VALUES (@CID)
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INSERT INTO CharItemEx (CID) VALUES (@CID)
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INSERT INTO CharSkill (CID, Skill) VALUES (@CID, @Skill)
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INSERT INTO CharSpell (CID) VALUES (@CID)
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INSERT INTO CharPos (CID, LastPointX, LastPointY, LastPointZ, SavePointX, SavePointY, SavePointZ) VALUES (@CID, @PointX, @PointY, @PointZ, @PointX, @PointY, @PointZ)
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INSERT INTO CharInfo_Time(CID,CreateTime,UpdateTime)
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VALUES (@CID,GETDATE(),GETDATE())
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INSERT INTO Friend (CID) VALUES (@CID)
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INSERT INTO Quest (CID) VALUES (@CID)
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-- UnifiedCharList정보테이블에 입력하기
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INSERT TblUnifiedCharList(UID,OldServerGroupID,BeforeCID,NewCID,BeforeCharName)
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VALUES (@user_uid,@UserInfoType,@CID,@CID,@user_name)
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/* 유저 정보 테이블 업데이트 */
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EXEC UpdateCharUID @user_uid, @user_pos, @CID , @UserInfoType
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GO
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@@ -0,0 +1,2 @@
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UPDATE CharSpell Set Spell = 0xFFFFFFFF35000100050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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WHERE CID IN (SELECT CID FROM CharInfo WHERE Level = 100)
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@@ -0,0 +1,26 @@
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----------------------------------------------------------------------------------------------------------------------
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-- UpdateCharSpell.sql
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----------------------------------------------------------------------------------------------------------------------
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/*
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캐릭터 스펠 정보 변경 프로시져
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*/
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CREATE PROCEDURE dbo.UpdateCharSpell
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@char_uid AS INT, /* 캐릭터 고유 아이디 */
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@C_Spell AS varBINARY(1664) /* 스펠 (128 * 13 = 1664) */
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AS
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SET NOCOUNT ON
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IF EXISTS (SELECT CID FROM CharSpell WHERE CID = @char_uid)
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BEGIN
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UPDATE CharSpell SET Spell = @C_Spell WHERE CID = @char_uid
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END
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ELSE
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BEGIN
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INSERT INTO CharSpell(CID,Spell)
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VALUES (@char_uid,@C_Spell)
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END
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GO
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스펠
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@@ -0,0 +1,7 @@
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1. CharSpell(Table).sql을 실행하여 CharSpell 테이블을 생성한다.
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2. SELECT CID FROM CharInfo를 수행하여 나온 CID를 정규식을 사용하여 Insert문으로 변형하여 나온 Insert문을 실행한다.
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- 찾을말 : [0-9]*
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- 바꿀말 : INSERT INTO CharSpell(CID) VALUES(\0)
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3. UpdateCharSpell(Procedure).sql UpdateCharSpell 프로시져를 생성한다.
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4. 기존에 있던 InsertChar 프로시져를 InsertChar(Procedure).sql로 변경한다.
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5. 이펙트 버그가 사라졌다면 SetSpell(Query)를 실행해서 기존에 100랩이던 유저들에게 만랩이펙트를 부여한다.
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