Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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CREATE TABLE [dbo].[CharSpell] (
[CID] [int] NOT NULL ,
[Spell] [varbinary] (270) NULL
) ON [PRIMARY]
GO
ALTER TABLE [dbo].[CharSpell] WITH NOCHECK ADD
PRIMARY KEY CLUSTERED
(
[CID]
) ON [PRIMARY]
GO
ALTER TABLE [dbo].[CharSpell] ADD
CONSTRAINT [FK_CharSpell_CharInfo] FOREIGN KEY
(
[CID]
) REFERENCES [dbo].[CharInfo] (
[CID]
)

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CREATE PROCEDURE dbo.InsertChar
@user_uid AS INT, /* <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD> */
@user_pos AS INT, /* ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ (3<><33><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>) */
@user_name AS VARCHAR(16), /* ij<><C4B3><EFBFBD><EFBFBD> <20≯<EFBFBD> */
@user_Sex AS TINYINT, /* ij<><C4B3><EFBFBD><EFBFBD> <20><> */
@user_Hair AS TINYINT, /* ij<><C4B3><EFBFBD><EFBFBD> <20>Ӹ<EFBFBD> <20><><EFBFBD><EFBFBD> */
@user_Face AS TINYINT, /* ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> */
@user_Nation AS TINYINT, /* ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> */
@user_Class AS SMALLINT, /* ij<><C4B3><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> */
@C_Gold AS INT, /* ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
@C_STR AS SMALLINT, /* ij<><C4B3><EFBFBD><EFBFBD> STR */
@C_DEX AS SMALLINT, /* ij<><C4B3><EFBFBD><EFBFBD> DEX */
@C_CON AS SMALLINT, /* ij<><C4B3><EFBFBD><EFBFBD> CON */
@C_INT AS SMALLINT, /* ij<><C4B3><EFBFBD><EFBFBD> INT */
@C_WIS AS SMALLINT, /* ij<><C4B3><EFBFBD><EFBFBD> WIS */
@PointX AS REAL, /* ij<><C4B3><EFBFBD><EFBFBD> Point X <20><>ǥ */
@PointY AS REAL, /* ij<><C4B3><EFBFBD><EFBFBD> Point Y <20><>ǥ */
@PointZ AS REAL, /* ij<><C4B3><EFBFBD><EFBFBD> Point Z <20><>ǥ */
@C_Equip AS varBINARY(30), /* <20><><EFBFBD><EFBFBD> (2 * 15 = 30) */
@Skill AS varBinary(84),
@UserInfoType TINYINT,
@CID INT OUTPUT
AS
SET NOCOUNT ON
--DECLARE @UID INT
DECLARE @C_HP INT, @C_MP INT
/* ij<><C4B3><EFBFBD><EFBFBD> <20≯<EFBFBD> Ȯ<><C8AE> */
SELECT @CID = CID FROM CharInfo WHERE Name = @user_name
IF @CID <> 0
BEGIN
SET @CID = -1 /* <20><><EFBFBD><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD> */
RETURN
END
/* <20><><EFBFBD><EFBFBD> Ȯ<><C8AE> */
DECLARE @CharSlot INT
IF @user_pos = 0
BEGIN
SELECT @CharSlot = Char1 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
END
ELSE IF @user_pos = 1
BEGIN
SELECT @CharSlot = Char2 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
END
ELSE IF @user_pos = 2
BEGIN
SELECT @CharSlot = Char3 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
END
ELSE IF @user_pos = 3
BEGIN
SELECT @CharSlot = Char4 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
END
ELSE IF @user_pos = 4
BEGIN
SELECT @CharSlot = Char5 FROM UserInfo WHERE UID = @user_uid AND OldServerGroupID = @UserInfoType
END
IF @CharSlot <> 0
BEGIN
SET @CID = -2 /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
RETURN
END
SET @C_HP = 100 + @C_CON * 8 + 2
IF @C_INT > @C_WIS
BEGIN
SET @C_MP = 100 + @C_INT * 8 + 2
END
ELSE
BEGIN
SET @C_MP = 100 + @C_WIS * 8 + 2
END
BEGIN TRAN
SELECT @CID = MAX(CID) + 1 FROM CharInfo WITH (UPDLOCK)
IF (@CID IS NULL)
SET @CID = 1
INSERT INTO CharInfo (CID,Name, Sex, Hair, Face, Race, Class, Equip, Gold, STR, DEX, CON, Intell, WIS, HP, MP)
VALUES (@CID,@user_name, @user_Sex, @user_Hair, @user_Face, @user_Nation, @user_Class, @C_Equip, @C_Gold, @C_STR, @C_DEX, @C_CON, @C_INT, @C_WIS, @C_HP, @C_MP)
IF @@ERROR <> 0
BEGIN
ROLLBACK TRAN
SET @CID = -100
RETURN
END
COMMIT TRAN
INSERT INTO CharInfoEx (CID) VALUES (@CID)
INSERT INTO CharItem (CID) VALUES (@CID)
INSERT INTO CharItemEx (CID) VALUES (@CID)
INSERT INTO CharSkill (CID, Skill) VALUES (@CID, @Skill)
INSERT INTO CharSpell (CID) VALUES (@CID)
INSERT INTO CharPos (CID, LastPointX, LastPointY, LastPointZ, SavePointX, SavePointY, SavePointZ) VALUES (@CID, @PointX, @PointY, @PointZ, @PointX, @PointY, @PointZ)
INSERT INTO CharInfo_Time(CID,CreateTime,UpdateTime)
VALUES (@CID,GETDATE(),GETDATE())
INSERT INTO Friend (CID) VALUES (@CID)
INSERT INTO Quest (CID) VALUES (@CID)
-- UnifiedCharList<73><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20>Է<EFBFBD><D4B7>ϱ<EFBFBD>
INSERT TblUnifiedCharList(UID,OldServerGroupID,BeforeCID,NewCID,BeforeCharName)
VALUES (@user_uid,@UserInfoType,@CID,@CID,@user_name)
/* <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ */
EXEC UpdateCharUID @user_uid, @user_pos, @CID , @UserInfoType
GO

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UPDATE CharSpell Set Spell = 0xFFFFFFFF35000100050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
WHERE CID IN (SELECT CID FROM CharInfo WHERE Level = 100)

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----------------------------------------------------------------------------------------------------------------------
-- UpdateCharSpell.sql
----------------------------------------------------------------------------------------------------------------------
/*
ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><EFBFBD><EFBFBD>
*/
CREATE PROCEDURE dbo.UpdateCharSpell
@char_uid AS INT, /* ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD> */
@C_Spell AS varBINARY(1664) /* <20><><EFBFBD><EFBFBD> (128 * 13 = 1664) */
AS
SET NOCOUNT ON
IF EXISTS (SELECT CID FROM CharSpell WHERE CID = @char_uid)
BEGIN
UPDATE CharSpell SET Spell = @C_Spell WHERE CID = @char_uid
END
ELSE
BEGIN
INSERT INTO CharSpell(CID,Spell)
VALUES (@char_uid,@C_Spell)
END
GO
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>

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1. CharSpell(Table).sql<71><6C> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> CharSpell <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
2. SELECT CID FROM CharInfo<66><6F> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD> CID<49><44> <20><><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> Insert<72><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD> Insert<72><74><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
- ã<><C3A3><EFBFBD><EFBFBD> : [0-9]*
- <20>ٲܸ<D9B2> : INSERT INTO CharSpell(CID) VALUES(\0)
3. UpdateCharSpell(Procedure).sql UpdateCharSpell <20><><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
4. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> InsertChar <20><><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD> InsertChar(Procedure).sql<71><6C> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
5. <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>װ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD> SetSpell(Query)<29><> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 100<30><30><EFBFBD>̴<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9BFA1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20>ο<EFBFBD><CEBF>Ѵ<EFBFBD>.