Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#pragma once
#include "IOBuffer.h"
#include <list>
#include <string>
// sock
#include<winsock2.h> // win32 socket
#pragma comment(lib,"ws2_32.lib")
#include<Mswsock.h> // extension socket library
#pragma comment(lib,"mswsock.lib")
#define WM_CONNECT WM_APP + 0x1001
#define WM_RECV_MSG WM_APP + 0x1002
#define WM_SOCK_CLOSE WM_APP + 0x1003
class CNetString
{
public:
class IEventListener
{
public:
virtual ~IEventListener() {}
virtual void EventPacket(int iIndex, char* pPacket)=0;
};
void SetEventListener(IEventListener* event)
{
m_event = event;
}
IEventListener* m_event;
HWND m_hWnd; // <20>θ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>
int m_iIndex;
SOCKET m_hSocket; // Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
UINT m_nPort; // <20><>Ʈ
CHAR m_strIPAddr[20]; // Server IP<49><50><EFBFBD><EFBFBD>
BOOL m_bConnect; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD>
BOOL m_bClose;
CPacketIOBuffer m_RecvIO;
char m_PacketBuffer[MAX_PACKETSIZE];
WSAEVENT m_hEvent; // <20><>Ʈ<EFBFBD><C6AE>ũ <20>̺<EFBFBD>Ʈ <20>ڵ鷯
HANDLE m_hEventThread; // Recv <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>
std::list<std::string> m_SendQue;
std::list<std::string> m_RecvQue;
private:
static DWORD WINAPI EventThreadProc(LPVOID lParam); // Main Thread
void OnSendPacketData();
void OnReadPacketData();
//////////////////
// MessageHandling
BOOL OnConnect(); // On Connect <20><>ȣ<EFBFBD><C8A3>
BOOL OnClose(); // On Close <20><>ȣ<EFBFBD><C8A3>
/////////////////
// <20><><EFBFBD><EFBFBD> ó<><C3B3> <20>Լ<EFBFBD>
BOOL Connect(); // C-S <20><><EFBFBD><EFBFBD>
BOOL WinSockInit();
protected:
virtual void OnSocketEvent(DWORD dID, DWORD dEvent) {};
BOOL NetworkEventHanlder(LONG lEvent); // <20>޼<EFBFBD><DEBC><EFBFBD> <20>б<EFBFBD> <20>Լ<EFBFBD>
void ProcessPacket(char* Packet, int PacketLen);
int GetQueCnt()
{
return (int)m_RecvQue.size();
}
int GetPacket(char* pPacket)
{
strcpy(pPacket, m_RecvQue.begin()->c_str());
return (int)strlen(pPacket);
}
void PopPacket()
{
m_RecvQue.pop_front();
}
public:
void GetLocalIP(char* LocalIP);
BOOL IsConnect() { return m_bConnect; }
virtual void SendPost(char* Packet);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD>.
BOOL Init(HWND hWnd, int iIndex, char* szIP, int nPort); // <20>ʱ<EFBFBD>ȭ
virtual void Disconnect();
virtual void Update();
void Stop(); // Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
void CloseAll();
void SetParent(HWND hWnd);
public:
CNetString(void);
~CNetString(void);
};