Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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93
Server/ManageTool/ManageLibrary/Db/SQLite.h
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93
Server/ManageTool/ManageLibrary/Db/SQLite.h
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#ifndef _MANAGE_TOOL_DB_FILE_DB_LIB_SQL_LITE_
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#define _MANAGE_TOOL_DB_FILE_DB_LIB_SQL_LITE_
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// forward decl;
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typedef struct sqlite_vm sqlite_vm;
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typedef struct sqlite sqlite;
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class CSQLite
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{
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public:
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typedef int (*QueryCallBack)(void *callBackArg, int nColumnNum,
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char **szColumnValues, char **szColumnNames);
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CSQLite();
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virtual ~CSQLite();
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bool Open(const char* szFileName);
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void Close();
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int GetLastInsertRowID();
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bool ExecuteQuery(const char* szQuery, QueryCallBack callBack, void* callBackArg);
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const char* GetLastError() const { return m_szErrorMsg; }
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void SetErrorLog(bool bLogError) { m_bLogError = bLogError; }
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bool IsErrorLogging() { return m_bLogError; }
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class Dataset
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{
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public:
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Dataset(CSQLite& sqlite, const char* szQuery);
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~Dataset();
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// 쿼리를 컴파일해서 처리 준비를 한다.
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bool Compile();
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// 쿼리를 실행하고 결과를 얻어온다.
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bool Execute(int* nColNum_Out = 0,
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const char ***pazValue = 0,
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const char *** pazColName = 0);
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bool IsExcuteDone();
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const char* GetLastError() const { return m_szErrorMsg; }
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void Free();
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private:
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CSQLite& m_SQLite;
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sqlite_vm* m_sqlite_vm;
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const char* m_szQuery;
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char* m_szErrorMsg;
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int m_nExecuteResult;
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};
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class Tableset
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{
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public:
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Tableset(CSQLite& sqlite, const char* szQuery);
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~Tableset();
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bool Execute();
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char** GetResult() { return m_szResult; }
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int GetMaxRow() { return m_nRow; }
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int GetMaxCol() { return m_nCol; }
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const char* GetLastError() const { return m_szErrorMsg; }
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private:
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CSQLite& m_SQLite;
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const char* m_szQuery;
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char** m_szResult;
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int m_nRow;
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int m_nCol;
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char* m_szErrorMsg;
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};
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private:
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sqlite* GetHandle() { return m_sqlDB; }
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sqlite* m_sqlDB;
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char* m_szErrorMsg;
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bool m_bLogError;
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friend class Dataset;
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friend class Tableset;
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};
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#endif
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