Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _GM_MANAGE_TOOL_SERVER_DISPATCH_H_
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#define _GM_MANAGE_TOOL_SERVER_DISPATCH_H_
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#include <Network/Packet/ManagePacketCmd.h>
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#include <Network/Dispatch/RylServerDispatch.h>
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// forward decl.
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class CToolUserManager;
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class CManageToolServerDispatch : public CRylServerDispatch
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{
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public:
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CManageToolServerDispatch(CSession& Session);
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virtual ~CManageToolServerDispatch();
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const ServerManage::UserInfo& GetUserInfo() const { return m_UserInfo; }
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private:
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virtual void Connected();
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virtual void Disconnected();
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virtual bool Dispatch();
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virtual bool DispatchPacket(PktBase* lpPktBase);
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bool RelayPacketToManageClient(PktBase* lpPktBase);
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bool AuthUser(PktBase* lpPktBase);
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bool AddUser(PktBase* lpPktBase);
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bool DelUser(PktBase* lpPktBase);
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bool ModUser(PktBase* lpPktBase);
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bool RequestPromote(PktBase* lpPktBase);
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bool ProcessUserReaction(PktBase* lpPktBase);
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bool UserList(PktBase* lpPktBase);
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ServerManage::UserInfo m_UserInfo;
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unsigned long m_dwLastPingRecvTime;
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bool m_bAuthorized;
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};
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#endif
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