Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _SEND_MANAGE_PACKET_H_
#define _SEND_MANAGE_PACKET_H_
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <winsock2.h>
#include <windows.h>
// forward decl.
struct PktBase;
class CSession;
class CBufferFactory;
class CPacketDispatch;
namespace ServerManage
{
// forward decl.
struct ManageCommand;
struct UserInfo;
bool CheckManagePacketLength(PktBase* lpPktBase);
bool CheckUserPacketLength(PktBase* lpPktBase, int nExpectUserInfoNum = -1);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
bool SendManagePacket(
CSession& Session, // <20><><EFBFBD><EFBFBD>
unsigned char cCmd, // Ŀ<>ǵ<EFBFBD>
unsigned int nMessage, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>޽<EFBFBD><DEBD><EFBFBD> <20><>ȣ
WPARAM wParam, // WPARAM
LPARAM lParam, // LPARAM
unsigned long dwRunID, // RunID
unsigned short usDataLen, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
unsigned short usFlags, // <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD>
const void* lpData, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned char cError); // <20><><EFBFBD><EFBFBD> Ŀ<>ǵ<EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
bool SendUserInfo(
CBufferFactory& bufferFactory, // BufferFactory
CSession* lpTarget, // <20><><EFBFBD><EFBFBD>. 0<≯<EFBFBD> Broadcast
const ServerManage::UserInfo* lpUserInfo, // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>н<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
unsigned char cUserInfoNum, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
unsigned char cCommand, // Ŀ<>ǵ<EFBFBD>.
unsigned char cError); // <20><><EFBFBD><EFBFBD>.
class CSendManagePacketToClient
{
public:
CSendManagePacketToClient(ManageCommand& manageCommand, const char* lpData);
bool operator() (CPacketDispatch& dispatch);
bool operator() (unsigned long dwKeyType, CPacketDispatch& dispatch)
{ return operator() (dispatch); }
private:
ManageCommand& m_ManageCommand;
const char* m_lpData;
};
};
#endif