Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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53
Server/ManageTool/ManageSetup/dialog/UserRegEditDlg.h
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53
Server/ManageTool/ManageSetup/dialog/UserRegEditDlg.h
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#pragma once
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#include "afxcmn.h"
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#include "afxwin.h"
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// forward decl.
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namespace ServerManage
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{
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struct UserInfo;
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};
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// AdminRegEditDlg <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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class CUserRegEditDlg : public CDialog
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{
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DECLARE_DYNAMIC(CUserRegEditDlg)
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public:
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CUserRegEditDlg(ServerManage::UserInfo* lpUserInfo,
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CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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virtual ~CUserRegEditDlg();
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_USERREGEDITDLG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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private:
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afx_msg void OnBnClickedRegeditokBtn();
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afx_msg void OnBnClickedCancel();
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CString m_szTitleName; // <09><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD> Ÿ<><C5B8>Ʋ <20><> ĸ<><C4B8>
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CString m_szGroupName; // <09><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD> <20><> <20><EFBFBD><D7B7>ڽ<EFBFBD> ĸ<><C4B8>
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CEdit m_strUserID;
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CString m_strTempUserID;
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CString m_strUserName;
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CString m_strUserIP;
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CComboBox m_ctrlUserLV;
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CString m_strUserPass;
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unsigned short m_usUserLevel;
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unsigned short m_usMode;
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};
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