Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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29
Server/ManageTool/MonitoringTool/Clipboard.h
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29
Server/ManageTool/MonitoringTool/Clipboard.h
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// CClipboard Class
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// ----------------
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// Written by David Terracino <davet@lycosemail.com>
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//
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// This code is released into the public domain, because
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// it's silly easy. If you want to use and expand it, go
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// ahead; fine by me. If you do expand this class's
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// functionality, please consider sending it back up to
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// the MFC Programmer's Sourcebook at www.codeguru.com.
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//
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// And as always, please give credit where credit is
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// due. Don't remove my name from the source.
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///////////////////////////////////////////////////////////////////////////////
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// Modified by Hans Dietrich hdietrich2@hotmail.com
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///////////////////////////////////////////////////////////////////////////////
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#ifndef CCLIPBOARD_H
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#define CCLIPBOARD_H
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class CClipboard
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{
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public:
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static CString GetText();
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static BOOL GetText(LPSTR lpszBuffer, int nBufSize);
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static DWORD GetTextLength();
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static BOOL SetText(LPCTSTR lpszBuffer);
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};
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#endif
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