Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

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#pragma once
#include "ChattingPage.h"
/** \class CMonitoringSheet
CMonitoringToolDlg<EFBFBD><EFBFBD> <20>پ<EFBFBD><D9BE>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƽ <20><>Ʈ*/
class CMonitoringSheet : public CPropertySheet
{
DECLARE_DYNAMIC(CMonitoringSheet)
public:
CMonitoringSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CMonitoringSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
virtual ~CMonitoringSheet();
protected:
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
private:
CChattingPage m_ChattingPage; ///< ä<><C3A4> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
afx_msg void OnSize(UINT nType, int cx, int cy);
};