Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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26
Server/ManageTool/MonitoringTool/MonitoringSheet.h
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26
Server/ManageTool/MonitoringTool/MonitoringSheet.h
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#pragma once
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#include "ChattingPage.h"
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/** \class CMonitoringSheet
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CMonitoringToolDlg<EFBFBD><EFBFBD> <20>پ<EFBFBD><D9BE>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƽ <20><>Ʈ*/
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class CMonitoringSheet : public CPropertySheet
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{
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DECLARE_DYNAMIC(CMonitoringSheet)
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public:
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CMonitoringSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CMonitoringSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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virtual ~CMonitoringSheet();
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protected:
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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private:
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CChattingPage m_ChattingPage; ///< ä<><C3A4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public:
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afx_msg void OnSize(UINT nType, int cx, int cy);
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};
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