Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#include "stdafx.h"
#include "GlobalFunc.h"
// <20>¾<EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> Int<6E><74> value <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int GlobalFunc::GetSetupInt(const char* Filename, const CString& Section, const CString& key )
{
return GetPrivateProfileInt( Section, key, 0, Filename );
}
// <20>¾<EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> <20><><EFBFBD>ڿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CString GlobalFunc::GetSetupString(const char* Filename, const CString& Section, const CString& key)
{
char value[MAX_PATH];
GetPrivateProfileString( Section, key, "default", value, MAX_PATH, Filename );
return value;
}

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namespace GlobalFunc
{
// <09><><EFBFBD><EFBFBD> <20>б<EFBFBD>
int GetSetupInt (const char* Filename, const CString& Section, const CString& key);
CString GetSetupString (const char* Filename, const CString& Section, const CString& key);
};