Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,492 @@
#include "NFNet.h"
#include "NFNetClientS.h"
namespace NaveNet {
NFNetClientS::NFNetClientS() : m_hSocket(NULL), m_nPort(0),
m_hEventThread(NULL), m_hEvent(NULL), m_bConnect(FALSE), m_bClose(FALSE)
{
m_SendQueue.Create(64);
m_RecvQueue.Create(256);
m_RecvIO.NewIOBuf(0); // 0<><30><EFBFBD><EFBFBD> <20>ϸ<EFBFBD> <20><EFBFBD><E2BABB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> DefaultPacketSize * 1024
ZeroMemory(m_strIPAddr, sizeof(m_strIPAddr)); // Server IP<49><50><EFBFBD><EFBFBD>
WinSockInit();
}
NFNetClientS::~NFNetClientS()
{
// <20>ٽ<EFBFBD> Ŀ<><C4BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// m_bConnect = TRUE; // Connect <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// CloseAll();
OnClose();
Stop(); // <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD> ȣ<><C8A3>
// <20><><EFBFBD>ۻ<EFBFBD><DBBB><EFBFBD>
m_SendQueue.Release();
m_RecvQueue.Release();
m_RecvIO.DeleteIOBuf();
WSACleanup();
}
BOOL NFNetClientS::WinSockInit()
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 2 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) {
WSACleanup();
// Tell the user that we could not find a usable
// WinSock DLL.
return FALSE;
}
if ( LOBYTE( wsaData.wVersion ) != 2 ||
HIBYTE( wsaData.wVersion ) != 2 ) {
// Tell the user that we could not find a usable //
// WinSock DLL. //
WSACleanup( );
return FALSE;
}
return TRUE;
}
BOOL NFNetClientS::Init( LPCSTR szIP, int nPort )
{
m_nPort = nPort; // <20><>Ʈ <20><>ȣ
unsigned long dwThreadId = 0; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// ip <20><><EFBFBD><EFBFBD><E5B7B9>
IN_ADDR LoginAddress;
if (GetHostIPByDomain(LoginAddress, szIP))
strncpy(m_strIPAddr, inet_ntoa(LoginAddress), 32);
else
strncpy(m_strIPAddr, szIP, 32);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ų<EFBFBD><C5B2>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>Ѵٸ<D1B4>
// Netword Event <20><><EFBFBD><EFBFBD> FW_CLOSE<53><45> <20>߻<EFBFBD><DFBB><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Close<73>ȴ<EFBFBD>.
if(!Connect())
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
Sleep(100); // Sleep...
OnClose();
//LOG_ERROR((L"ClientCtrl Init Faild."));
return FALSE;
}
m_bClose = FALSE;
m_hEventThread =
(HANDLE)CreateThread(NULL, // Security
0, // Stack size - use default
EventThreadProc, // Thread fn entry point
(void*) this,
0, // Init flag
&dwThreadId); // Thread address
return TRUE;
}
void NFNetClientS::Disconnect()
{
// <20>̰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Close<73><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> CloseAll() ȣ<><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
OnClose();
Stop(); // <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD> ȣ<><C8A3>
}
void NFNetClientS::Stop()
{
if (m_hSocket)
{
struct linger li = {0, 0}; // Default: SO_DONTLINGER
li.l_onoff = 1; // SO_LINGER, timeout = 0
shutdown(m_hSocket, SD_BOTH ); // <20><><EFBFBD><EFBFBD>? <20>̰<EFBFBD> <20><><EFBFBD><EFBFBD>? ^^;; <20>㿡 ã<>ƺ<EFBFBD><C6BA><EFBFBD>
// 2001<30><31> 9<><39> 6<><36>
// Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ť<><C5A5> <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20>ɼ<EFBFBD>
setsockopt(m_hSocket, SOL_SOCKET, SO_LINGER, (CHAR *)&li, sizeof(li));
closesocket(m_hSocket); // <20><><EFBFBD><EFBFBD> <20>ݱ<EFBFBD>
m_hSocket = NULL;
}
if(m_hEventThread) CloseHandle(m_hEventThread);
m_hEventThread = NULL;
if(m_hEvent) WSACloseEvent(m_hEvent);
m_hEvent = NULL;
}
void NFNetClientS::CloseAll()
{
if(m_bConnect)
{
OnClose();
Stop(); // <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD> ȣ<><C8A3>
}
}
void NFNetClientS::UpdateQue()
{
while(GetQueCnt() != 0)
{
// <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD>޵ƴ<DEB5><C6B4><EFBFBD> <20>˻<EFBFBD>.
NFPacket* pPacket = NULL;
int Cnt = GetPacket(&pPacket);
/*
// <20><><EFBFBD><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD> <20>۰ų<DBB0> Packet <20><> NULL<4C≯<EFBFBD>.
if(Cnt <= 0 || pPacket == NULL)
{
//LOG_ERROR((L"NFNetClientS::UpdateQue() Packet Error"));
//assert( "NFNetClientS::UpdateQue() Packet Error.");
}
*/
// <20>Լ<EFBFBD> ȣ<><C8A3>
ProcessPacket(pPacket, Cnt);
// <20><>Ŷ <20><><EFBFBD><EFBFBD>
PopPacket();
}
}
void NFNetClientS::Update()
{
if(!m_bConnect) return;
UpdateQue();
OnSendPacketData();
OnReadPacketData();
}
BOOL NFNetClientS::OnClose()
{
m_bClose = TRUE;
m_bConnect = FALSE; // Connect <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
OnSocketEvent(WM_SOCK_CLOSE, 0);
return FALSE;
}
BOOL NFNetClientS::Connect()
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD><CCB6><EFBFBD>
if(m_bConnect) return TRUE;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִٸ<D6B4>
Stop();
m_RecvQueue.Reset();
m_SendQueue.Reset();
m_RecvIO.InitIOBuf();
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
m_hSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>˻<EFBFBD>
if (m_hSocket == INVALID_SOCKET)
{
OnSocketEvent(WM_CONNECT, FALSE);
return FALSE;
}
// <20><>Ʈ<EFBFBD><C6AE>ũ <20>̺<EFBFBD>Ʈ <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD>
m_hEvent = WSACreateEvent();
if (m_hEvent == WSA_INVALID_EVENT)
{
Stop();
return FALSE;
}
// Request async notification
int nRet = WSAEventSelect(m_hSocket,
m_hEvent,
FD_CLOSE | FD_CONNECT); // <20><>ȣ<EFBFBD><C8A3> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20>ް<EFBFBD> <20>Ѵ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (nRet == SOCKET_ERROR)
{
Stop();
return FALSE;
}
// <20>񵿱<EFBFBD> <20><><EFBFBD><EFBFBD>
unsigned long ul = 1;
nRet = ioctlsocket(m_hSocket, FIONBIO, (unsigned long*)&ul);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>˻<EFBFBD>
if (m_hSocket == SOCKET_ERROR)
{
OnSocketEvent(WM_CONNECT, FALSE);
return FALSE;
}
/////////////////////////////////
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
int zero = 0;
int err = 0;
// Send Buffer<65><72> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if( (err = setsockopt( m_hSocket, SOL_SOCKET, SO_SNDBUF, (const char*)&zero, sizeof(zero))) == SOCKET_ERROR)
{
closesocket(m_hSocket);
m_hSocket = NULL;
return FALSE;
}
// Receive Buffer<65><72> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if((err = setsockopt( m_hSocket, SOL_SOCKET, SO_RCVBUF, (const char*)&zero, sizeof(zero) )) == SOCKET_ERROR)
{
closesocket(m_hSocket);
m_hSocket = NULL;
return FALSE;
}
SOCKADDR_IN saServer;
memset(&saServer,0,sizeof(saServer));
saServer.sin_family = AF_INET;
saServer.sin_addr.s_addr = inet_addr(m_strIPAddr);
saServer.sin_port = htons(m_nPort);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Connect
nRet = connect(m_hSocket,(sockaddr*)&saServer, sizeof(saServer));
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̰ų<CCB0> <20><><EFBFBD><EFBFBD>ŷ<EFBFBD><C5B7> <20>Ǿ<EFBFBD><C7BE>ٸ<EFBFBD>
if (nRet == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK)
{
Stop();
return FALSE;
}
/*
<09>̷<EFBFBD><CCB7><EFBFBD> Connect<63><74> <20>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> AccetpEx<45><78> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> ClientSceesion<6F><6E>
Recv<63><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD> <20><><EFBFBD><EFBFBD><EEB0A3>.
<09><><EFBFBD><EFBFBD> <20>̺<EFBFBD>Ʈ<EFBFBD><C6AE> Connect<63><74> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> FD_CONNECT<43><54> <20>߻<EFBFBD><DFBB><EFBFBD>Ų<EFBFBD><C5B2>.
*/
return TRUE;
}
DWORD WINAPI NFNetClientS::EventThreadProc(LPVOID lParam)
{
// Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
NFNetClientS* pThis = reinterpret_cast<NFNetClientS*>(lParam);
WSANETWORKEVENTS events; // <20><>Ʈ<EFBFBD><C6AE>ũ <20>̺<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
BOOL bThreadRun = TRUE; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
while(bThreadRun)
{
if(pThis->m_bClose)
{
bThreadRun = FALSE;
break;
}
DWORD dwRet;
dwRet = WSAWaitForMultipleEvents(1,
&pThis->m_hEvent,
FALSE,
INFINITE,
FALSE);
if(!pThis->m_hSocket)
{
// <20><><EFBFBD><EFBFBD>
bThreadRun = FALSE;
break;
}
// Figure out what happened
int nRet = WSAEnumNetworkEvents(pThis->m_hSocket,
pThis->m_hEvent,
&events);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
if (nRet == SOCKET_ERROR)
{
//LOG_ERROR((L"EventThread : SOCKET_ERROR, %d", WSAGetLastError()) );
bThreadRun = FALSE;
break;
}
///////////////////
// Handle events //
bThreadRun = pThis->NetworkEventHanlder(events.lNetworkEvents);
}
// <20≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD> Server<65><72> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>!!! <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD><C8AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ֱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
// pThis->CloseAll();
return 0;
}
VOID NFNetClientS::OnSendPacketData()
{
//////////////////////////////////////////////////////////////////////////////
// Send
int rc = 0;
int idx = 0,size = 0;
CHAR* send_temp=NULL;
NFPacket Packet;
if((size = m_SendQueue.Get(Packet)) != -1)
{
// <20><><EFBFBD><20><>ȣȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ??
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> üũ<C3BC><C5A9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
size = Packet.EncryptPacket();
send_temp = (CHAR*)&Packet;
while(size > 0)
{
// 10004 : WSACancelBlockingCall<6C><6C> ȣ<><C8A3><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>۾<EFBFBD><DBBE><EFBFBD> <20>ߴܵǾ<DCB5><C7BE><EFBFBD><EFBFBD>ϴ<EFBFBD>.
// 10058 : <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.
// 10038 : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ҷ<EFBFBD><D2B7><EFBFBD> <20>Ҷ<EFBFBD> <20><><EFBFBD><EFBFBD>.
if((rc = send(m_hSocket, &send_temp[idx], size, 0)) == SOCKET_ERROR)
{
// <20><><EFBFBD><EFBFBD>ŷ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (GetLastError() != WSAEWOULDBLOCK) // <20><><EFBFBD><EFBFBD>ŷ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ϶<C6B4><CFB6><EFBFBD>
{
//LOG_ERROR((L"SendThread : SOCKET_ERROR, %d", WSAGetLastError()));
break;
}
}
else
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ٸ<EFBFBD>
size -= rc;
idx += rc;
}
}
idx = 0;
size = 0;
}
//////////////////////////////////////////////////////////////////////////////
}
VOID NFNetClientS::OnReadPacketData()
{
//////////////////////////////////////////////////////////////////////////////
// Recv
int Ret = recv(m_hSocket, m_RecvBuffer, DEF_MAXPACKETSIZE, 0); // <20><><EFBFBD><EFBFBD>Ÿ Receive
if(Ret == 0) // Graceful close
{
CloseAll();
return;
}
else if (Ret == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK ) // <20><><EFBFBD><EFBFBD>ŷ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ϶<C6B4><CFB6><EFBFBD>
{
//LOG_ERROR((L"[Recv] Packet Size Error : SOCKET_ERROR, %d", WSAGetLastError()));
CloseAll();
return;
}
if(m_RecvIO.Append(m_RecvBuffer, Ret) == -1)
{
//LOG_ERROR((L"m_RecvIO.Append : Buffer Overflow..") );
}
// <20><><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> IOBuffer<65><72> <20>־<EFBFBD> ó<><C3B3><EFBFBD>Ѵ<EFBFBD>.
if(m_RecvIO.GetPacket(&m_RecvPacket) == 1)
{
m_RecvPacket.DecryptPacket();
if(m_RecvPacket.IsAliveChecksum())
{
// <20><><EFBFBD><20><><EFBFBD><EFBFBD>Ŷ ó<><C3B3> <20><>ƾ ȣ<><C8A3>
m_RecvQueue.Add(m_RecvPacket);
// Message Type <20>϶<EFBFBD> <20>̰ɷ<CCB0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
// <20><><EFBFBD><EFBFBD> Update <20>̺<EFBFBD>Ʈ ȣ<><C8A3><EFBFBD≯<EFBFBD> <20><> <20><>ƾ<EFBFBD><C6BE> <20>ּ<EFBFBD>ó<EFBFBD><C3B3> <20><><EFBFBD>ش<EFBFBD>.
OnSocketEvent(WM_RECV_MSG, m_RecvPacket.m_Header.Size);
}
m_RecvPacket.Init();
}
}
BOOL NFNetClientS::NetworkEventHanlder(LONG lEvent)
{
BOOL bFlag = TRUE;
// if(lEvent & FD_READ)
// {
// bFlag = OnReadPacketData();
// }
if(lEvent & FD_CLOSE)
{
bFlag = FALSE;
}
if(lEvent & FD_CONNECT)
{
bFlag = OnConnect();
}
return bFlag;
}
BOOL NFNetClientS::OnConnect()
{
//////////////////////////////////////////////////////////
// IOCP Ȱ<><C8B0>
//////////////////////////////////////////////////////////
int ErrorCode = send(m_hSocket, (const char*)CONNECT_CHECK_DATA,CONNECT_CHECK_SIZE,0);
if(ErrorCode == SOCKET_ERROR)
{
m_bConnect = FALSE; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> OFF
}
else
{
m_bConnect = TRUE; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ON
}
OnSocketEvent(WM_CONNECT, m_bConnect);
return m_bConnect;
}
int NFNetClientS::GetQueCnt()
{
return m_RecvQueue.GetQueCnt();
}
int NFNetClientS::GetPacket(NFPacket** Packet)
{
return m_RecvQueue.GetPnt(Packet);
}
void NFNetClientS::PopPacket()
{
m_RecvQueue.Del();
}
BOOL NFNetClientS::SendPost(NFPacket& Packet)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Send <20>ϱ<EFBFBD>..
return m_SendQueue.Add(Packet);
}
void NFNetClientS::GetLocalIP(CHAR* LocalIP)
{
CHAR name[256];
CHAR* TempIp;
PHOSTENT hostinfo;
WinSockInit();
if( gethostname ( name, sizeof(name)) == 0)
{
if((hostinfo = gethostbyname(name)) != NULL)
{
TempIp = inet_ntoa (*(struct in_addr *)*hostinfo->h_addr_list);
strcpy(LocalIP, TempIp);
}
}
}
}