Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,79 @@
#pragma once
#include "NaveNet/NFNet.h"
#include "NaveNet/NFNetClientS.h"
#include "Packet.h"
class CNetAuth : public NaveNet::NFNetClientS
{
public:
CNetAuth(void);
~CNetAuth(void);
public:
//////////////////////////////////////////////////////////////////////
// Socket -> Client<6E><74> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> Listener<65>̴<EFBFBD>.
//////////////////////////////////////////////////////////////////////
class IEventListener
{
public:
virtual ~IEventListener() {}
virtual void EventIRC(CHAR* strCmd, CHAR* strMsg)=0;
virtual void EventCMD(DWORD dwCmd, DWORD dwValue)=0;
virtual void EventIPLIST(CHAR Type, CHAR Page, SHORT Count, char* lpIPList_Out)=0;
virtual void EventConnect(BOOL bConnect)=0;
virtual void EventSocketClose()=0;
};
void SetEventListener(IEventListener* event)
{
m_event = event;
}
public:
virtual void Update();
//////////////////////////////////////////////////////////////////////
// ToServer<65><72> <20><><EFBFBD>ǵ<EFBFBD> <20><>Ŷ<EFBFBD><C5B6><EFBFBD><EFBFBD>
// <20><><EFBFBD>޹<EFBFBD><DEB9><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> ó<><C3B3><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD>Լ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Recv_<76><5F>Ŷ<EFBFBD≯<EFBFBD>(CHAR* Packet, int Len) <20>̵ȴ<CCB5>.
//////////////////////////////////////////////////////////////////////
void Send_IRC(const char* strCommand, const char* strMsg);
void Send_AUTH(DWORD dwType, const char* strKey);
void Send_CMD(DWORD dwCmd, DWORD dwValue);
void Disconnect();
private:
//////////////////////////////////////////////////////////////////////
// CNetAuth<74><68><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//////////////////////////////////////////////////////////////////////
// Nave::Sync::CSync m_Cs;
// Send<6E><64> <20>ϱ<EFBFBD><CFB1><EFBFBD><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>.
NaveNet::NFPacket m_SendPacket;
IEventListener* m_event;
private:
void (CNetAuth::*OnMsgMap[MaxPacket])(CHAR* Packet, int Len);
// <20><><EFBFBD><EFBFBD> <20>κп<CEBA><D0BF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̺<EFBFBD>Ʈ<EFBFBD><C6AE> ó<><C3B3><EFBFBD>Ҷ<EFBFBD>
void OnSocketEvent(DWORD dID, DWORD dEvent);
//////////////////////////////////////////////////////////////////////
// FromServer<65><72> <20><><EFBFBD>ǵ<EFBFBD> <20><>Ŷ<EFBFBD><C5B6><EFBFBD><EFBFBD><><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.)
// <20><><EFBFBD>޹<EFBFBD><DEB9><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> ó<><C3B3><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD>Լ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Recv_<76><5F>Ŷ<EFBFBD≯<EFBFBD>(CHAR* Packet, int Len) <20>̵ȴ<CCB5>.
//////////////////////////////////////////////////////////////////////
// IRC Packet ó<><C3B3><EFBFBD>Լ<EFBFBD>
void Parsed_CMD(CHAR* Packet, int Len);
void Parsed_IPLIST(CHAR* Packet, int Len);
void Parsed_Dummy(CHAR* Packet, int Len);
void Parsed_IRC(CHAR* Packet, int Len);
void ProcessPacket(NaveNet::NFPacket* pPacket, int PacketLen);
};