Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
39
Server/NFAuthTool/NFAuthServer/GameConnection.h
Normal file
39
Server/NFAuthTool/NFAuthServer/GameConnection.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include "Packet.h"
|
||||
|
||||
// LoginServer<65><72> UserConnect<63><74> <20><><EFBFBD>Ӽ<EFBFBD><D3BC>Ҷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> Connect..
|
||||
class GameConnection : public NaveServer::NFConnection
|
||||
{
|
||||
NaveNet::NFPacket m_SendPacket;
|
||||
|
||||
DWORD m_dwServerType;
|
||||
DWORD m_dwServerCH;
|
||||
public:
|
||||
void Clear();
|
||||
|
||||
void DispatchPacket( NaveNet::NFPacket& Packet );
|
||||
|
||||
//------------------------ <20><> <20><> <20><> <20><> -------------------------//
|
||||
protected:
|
||||
void (GameConnection::*OnMsgMap[MaxPacket])(CHAR* Packet, int Len);
|
||||
|
||||
void OnConnect(BOOL bConnect);
|
||||
void OnDisconnect();
|
||||
|
||||
public:
|
||||
void Parsed_CMD(CHAR* Packet, int Len);
|
||||
void Parsed_AUTHOR(CHAR* Packet, int Len);
|
||||
void Parsed_IRC(CHAR* Packet, int Len);
|
||||
void Parsed_BUYITEMINFO(CHAR* Packet, int Len);
|
||||
void Parsed_Dummy(CHAR* Packet, int Len);
|
||||
|
||||
void Send_IRC(const char* strCommand, const char* strMsg);
|
||||
void Send_CMD(DWORD dwCmd, DWORD dwValue);
|
||||
|
||||
void Send_IPList();
|
||||
|
||||
public:
|
||||
GameConnection(void);
|
||||
~GameConnection(void);
|
||||
};
|
||||
Reference in New Issue
Block a user