Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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54
Server/NFAuthTool/NFAuthServer/Nave/NFStringGeneral.cpp
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54
Server/NFAuthTool/NFAuthServer/Nave/NFStringGeneral.cpp
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#include "NFStringUtil.h"
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namespace Nave {
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std::string Format(char* format, ...) {
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static char txt[1024];
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va_list l;
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va_start(l,format);
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_vsnprintf( txt, 1024, format, l );
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va_end(l);
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return txt;
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}
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std::wstring Format(wchar_t* format, ...) {
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static wchar_t txt[1024];
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va_list l;
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va_start(l,format);
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_vsnwprintf( txt, 1024, format, l );
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va_end(l);
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return txt;
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}
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std::wstring RemoveDots(const std::wstring& str2)
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{
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std::wstring str=str2;
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// balal/rear/../reareako.txt
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size_t pos1=str.find(L"/..");
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while ( pos1 != std::wstring::npos)
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{
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BOOL found = FALSE;
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for ( int i=int(pos1)-1; i >= 0; --i)
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{
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if ( str[i] == L'/' )
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{
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str=str.substr(0,i)+str.substr(pos1+3);
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found=TRUE;
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break;
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}
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}
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if (!found)
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{
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str=str.substr(pos1+3);
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}
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pos1=str.find(L"/..");
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}
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return str;
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}
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}
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