Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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49
Server/NFAuthTool/NFAuthServer/NaveNet/NFNet.cpp
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49
Server/NFAuthTool/NFAuthServer/NaveNet/NFNet.cpp
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#include "NFNet.h"
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namespace NaveNet {
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int SockRemotePort( SOCKET Sock )
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{
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sockaddr_in servaddr;
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int len;
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len = sizeof( servaddr );
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if ( getpeername( Sock, (struct sockaddr *)&servaddr, (int*)&len ) == -1 )
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return -1;
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return ntohs( servaddr.sin_port);
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}
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int SockRemoteIP( SOCKET Sock, unsigned char ip[4] )
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{
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sockaddr_in addr;
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int len;
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unsigned char *a;
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len = sizeof( addr );
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if( -1 == getpeername( Sock, (struct sockaddr *)&addr, (int*)&len ) )
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return -1;
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a = (unsigned char *)&(addr.sin_addr);
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ip[0] = a[0];
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ip[1] = a[1];
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ip[2] = a[2];
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ip[3] = a[3];
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return 0;
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}
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BOOL GetHostIPByDomain(IN_ADDR &Addr, const char *szDomain)
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{
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PHOSTENT pHost = gethostbyname(szDomain);
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if(NULL == pHost)
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{
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return FALSE;
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}
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memcpy(&(Addr.S_un.S_addr), pHost->h_addr_list[0], sizeof(IN_ADDR));
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return TRUE;
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}
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}
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