Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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58
Server/NFAuthTool/NFAuthServer/NaveServer/NFPacketPool.h
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58
Server/NFAuthTool/NFAuthServer/NaveServer/NFPacketPool.h
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/**
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* @file NFPacketPool.h
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* @brief Packet Pool 관리객체, 이곳에서 Buffer를 할당하거나 해제한다.
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* @remarks
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* @author 강동명(edith2580@gmail.com)
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* @date 2009-05-09
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*/
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#pragma once
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namespace NaveServer {
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//////////////////////////////////////////////////////////////////////////////////////////////
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// NFPacketPool Class
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//////////////////////////////////////////////////////////////////////////////////////////////
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class NFPacketPool
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{
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//---------------------- Member Functions ----------------------//
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public:
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NFPacketPool(); // Contructor
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virtual ~NFPacketPool(); // Destructor
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BOOL Create(INT nMaxUse = DEF_MAXUSER, // 최대 유저
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CHAR* lpszFileName = NULL, // 로그 파일 이름
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INT nMaxPacketSize = DEF_MAXPACKETSIZE,
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INT nAcptBuffCnt = 1,
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INT nRecvBuffCnt = 8,
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INT nSendBuffCnt = 32); // Create Packet Pool
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VOID Release();
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// Operations
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BOOL AllocAcptPacket(LPOVERLAPPEDPLUS &newolp); // Accept 패킷 생성
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BOOL AllocRecvPacket(LPOVERLAPPEDPLUS &newolp); // Receive 패킷 생성
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BOOL AllocSendPacket(LPOVERLAPPEDPLUS &newolp); // Send Buffer 생성
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BOOL AllocProcBuffer(PCHAR &newbuf); // Send Buffer 생성
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BOOL FreeAcptPacket(LPOVERLAPPEDPLUS olp); // Accept 패킷 해제
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BOOL FreeRecvPacket(LPOVERLAPPEDPLUS olp); // Receive 패킷 해제
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BOOL FreeSendPacket(LPOVERLAPPEDPLUS olp); // Send Buffer 해제
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BOOL FreeProcBuffer(PCHAR buffer); // Send Buffer 해제
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private:
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BOOL LogOpen(CHAR *lpszFileName); // 로그 파일 열기
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BOOL __cdecl LogWrite(CHAR *lpszFmt, ...); // 로그 파일 만들기
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VOID LogClose(); // 로그 파일 닫기
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//---------------------- Member Variables ----------------------//
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private:
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FILE* m_hLogFile; // 로그 파일을 만들기 위한 파일 핸들 객체
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NFMemPool <OVERLAPPEDPLUS>* m_pAcptPool; // Accept Packet
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NFMemPool <OVERLAPPEDPLUS>* m_pRecvPool; // Receive Packet
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NFMemPool <OVERLAPPEDPLUS>* m_pProcPool; // Process Packet
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INT m_nMaxPacketSize; // 패킷 사이즈 정한것
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};
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}
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