Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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37
Server/NFAuthTool/NFAuthServer/NaveServer/UICmdEdit.h
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37
Server/NFAuthTool/NFAuthServer/NaveServer/UICmdEdit.h
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/**
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* @file UICmdEdit.h
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* @brief Server UIFramework<72><6B><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> Edit<69><74>Ʈ<EFBFBD><C6AE>
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* @remarks
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* @author <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(edith2580@gmail.com)
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* @date 2009-05-09
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*/
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#pragma once
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namespace NaveServer {
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class UICmdEdit
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{
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public:
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UICmdEdit();
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~UICmdEdit();
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public:
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#define MAX_EDITSTRING 1024
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#define WM_EDIT_RETURN (WM_USER+101)
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#define EDIT_HEIGHT 16
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#define ID_EDIT 200
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static HWND s_hEditWnd; // <20><><EFBFBD><EFBFBD>Ʈ,
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static CHAR s_EditStr[MAX_EDITSTRING];
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static WNDPROC s_OldEditProc;
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static LRESULT OnEditDefault( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static LRESULT OnEditKeyDown( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static LRESULT OnEditChar( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static LRESULT CALLBACK EditProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static HWND InitEditProc( HWND hParent, HFONT hFont );
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static VOID ResizeEdit( HWND hParent );
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};
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}
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