Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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38
Server/NFAuthTool/NFAuthServer/NaveServer/UICmdMsgView.h
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38
Server/NFAuthTool/NFAuthServer/NaveServer/UICmdMsgView.h
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/**
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* @file UICmdMsgView.h
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* @brief Server UIFramework<72><6B><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> List, Info<66><6F>Ʈ<EFBFBD><C6AE>
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* @remarks
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* @author <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(edith2580@gmail.com)
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* @date 2009-05-09
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*/
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#pragma once
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namespace NaveServer {
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class UICmdMsgView
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{
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public:
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UICmdMsgView();
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~UICmdMsgView();
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public:
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#define MAX_MSGLIST 1024
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#define MAX_MSGSTRING 1024
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#define INFO_HEIGHT 200
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#define ID_INFO 201
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#define ID_MSGVIEW 202
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static HWND s_hInfoWnd; // <20><><EFBFBD><EFBFBD>Ʈ
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static HWND s_hListWnd; // <20><><EFBFBD><EFBFBD>Ʈ
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static HWND InitMsgView( HWND hParent, HFONT hFont );
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static VOID ClrarMsgView( void );
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static VOID UpdateInfo(WCHAR* strInfo);
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static VOID ResizeLog( HWND hParent );
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// ListView <20>Է<EFBFBD>.
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static LRESULT OnVkeyToItem( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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};
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}
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