Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#include "stdafx.h"
#include "INET_Addr.h"
#include "GMMemory.h"
void INET_Addr::set_addr(const char* addr, const unsigned short port)
{
memset(&m_SockAddr, 0, sizeof(sockaddr));
sockaddr_in& addr_in = *reinterpret_cast<sockaddr_in*>(&m_SockAddr);
addr_in.sin_family = AF_INET;
addr_in.sin_addr.s_addr = (NULL == addr) ? htonl(INADDR_ANY) : inet_addr(addr);
addr_in.sin_port = (0 == port) ? 0 : htons(port);
m_iAddrLen = sizeof(sockaddr_in);
}
void INET_Addr::set_addr(const sockaddr& addr, const int size)
{
m_SockAddr = addr;
m_iAddrLen = size;
}
void INET_Addr::set_addr(const IN_ADDR addr, const unsigned short port)
{
memset(&m_SockAddr, 0, sizeof(sockaddr));
sockaddr_in& addr_in = *reinterpret_cast<sockaddr_in*>(&m_SockAddr);
addr_in.sin_family = AF_INET;
addr_in.sin_addr = addr;
addr_in.sin_port = (0 == port) ? 0 : htons(port);
m_iAddrLen = sizeof(sockaddr_in);
}

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#ifndef _GAMA_INET_ADDR_
#define _GAMA_INET_ADDR_
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <winsock2.h>
#include <windows.h>
class INET_Addr
{
public:
INET_Addr() : m_iAddrLen(0) { memset(&m_SockAddr, 0, sizeof(SOCKADDR)); }
INET_Addr(const char* addr, unsigned short port) { set_addr(addr, port); }
INET_Addr(IN_ADDR addr, unsigned short port) { set_addr(addr, port); }
INET_Addr(sockaddr& addr, int size) { set_addr(addr, size); }
~INET_Addr() { }
void clear() { m_iAddrLen = 0; memset(&m_SockAddr, 0, sizeof(SOCKADDR)); }
void set_addr(const char* addr, const unsigned short port);
void set_addr(const IN_ADDR addr, const unsigned short port);
void set_addr(const sockaddr& addr, const int size);
// Winsock<63>Լ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> const<73><74> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʾ<EFBFBD><CABE><EFBFBD>.
sockaddr& get_addr() { return m_SockAddr; }
const sockaddr_in& get_addr_in() const { return reinterpret_cast<const sockaddr_in&>(m_SockAddr); }
unsigned short get_port_in() const { return ntohs(reinterpret_cast<const sockaddr_in&>(m_SockAddr).sin_port); }
const char* get_addr_string() const { return inet_ntoa(reinterpret_cast<const sockaddr_in&>(m_SockAddr).sin_addr); }
int get_size() const { return m_iAddrLen; }
int* get_size_ptr() { return &m_iAddrLen; }
void set_size(int n) { m_iAddrLen = n; }
static int get_addr_buffer_size() { return sizeof(sockaddr); }
private:
sockaddr m_SockAddr;
int m_iAddrLen;
};
#endif