Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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53
Server/RylServerProject/BaseLibrary/Pattern/Command.h
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53
Server/RylServerProject/BaseLibrary/Pattern/Command.h
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#ifndef _PATTERN_COMMAND_H_
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#define _PATTERN_COMMAND_H_
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#include <list>
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#include <algorithm>
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#include <functional>
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#include "../Thread/Lock.h"
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class CCommand
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{
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public:
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virtual bool DoProcess() = 0;
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virtual bool Destroy() = 0; // 개체의 삭제 방법을 정의한다.
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// stack기반 개체는 아무 일도 하지 않고, Heap기반 개체는 delete this를 해 줄 것.
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};
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class CCommandProcess
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{
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public:
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typedef CCSLock CMDLock;
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typedef std::list<CCommand*> CMDList;
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CCommandProcess();
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~CCommandProcess();
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inline void Add(CCommand* lpNewCMD);
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void ProcessAll();
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protected:
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void ClearAll();
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CMDLock m_CMDLock;
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CMDList m_CMDList;
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};
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inline void CCommandProcess::Add(CCommand* lpNewCMD)
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{
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if(NULL != lpNewCMD)
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{
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CMDLock::Syncronize sync(m_CMDLock);
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m_CMDList.push_back(lpNewCMD);
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}
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}
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#endif
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