Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _GAMA_SERVER_LIB_BUFFER_QUEUE_H_
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#define _GAMA_SERVER_LIB_BUFFER_QUEUE_H_
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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#include <list>
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class CBuffer;
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class CBufferQueue
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{
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public:
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CBufferQueue();
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virtual ~CBufferQueue();
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void setMaxQueueSize(unsigned long dwMaxQueueSize) { m_maxQueueSize = dwMaxQueueSize; }
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bool enqueue(CBuffer* lpBuffer, bool bPendHead = false);
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CBuffer* dequeue();
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void splice(CBufferQueue& Buffer_In, bool bPendHead = false);
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void splice_n(CBufferQueue& Buffer_In, unsigned long dwSpliceNum, bool bPendHead = false);
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void clear();
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CBuffer* getHead() { return m_lpHead; }
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bool empty() const { return 0 == m_bufferNum; }
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size_t getQueueSize() const { return m_queueSize; }
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size_t getBufferNum() const { return m_bufferNum; }
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private:
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CBuffer* m_lpHead;
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CBuffer* m_lpTail;
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size_t m_bufferNum;
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size_t m_queueSize;
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size_t m_maxQueueSize;
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};
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#endif
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