Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#include "stdafx.h"
#include "Thread.h"
#include "ThreadMgr.h"
#include <algorithm>
#include <functional>
#include "GMMemory.h"
// constructor and destructor
CThreadMgr::CThreadMgr()
: m_nThreadNum(0), m_bJoinStarted(FALSE)
{
std::fill_n(m_lpThreads, size_t(MAX_THREAD_NUM), reinterpret_cast<CThread*>(0));
std::fill_n(m_hThreads, size_t(MAX_THREAD_NUM), INVALID_HANDLE_VALUE);
}
CThreadMgr::~CThreadMgr()
{
JoinThread();
}
bool CThreadMgr::RegisterAndRun(CThread* llpThread)
{
unsigned int nThreadID = 0;
unsigned int nThreadIndex = 0;
if(0 == llpThread)
{
return false;
}
// Lock
{
ThreadLock::Syncronize sync(m_ThreadLock);
if(63 <= m_nThreadNum || TRUE == m_bJoinStarted)
{
return false;
}
nThreadIndex = m_nThreadNum;
++m_nThreadNum;
}
m_lpThreads[nThreadIndex] = llpThread;
m_hThreads[nThreadIndex] = reinterpret_cast<HANDLE>(_beginthreadex(0, 0,
CThread::ThreadFunc, llpThread, 0, &nThreadID));
return (0 != m_hThreads[nThreadIndex]);
}
bool CThreadMgr::JoinThread()
{
{
ThreadLock::Syncronize sync(m_ThreadLock);
if(0 == m_nThreadNum)
{
return true;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>۵Ǹ<DBB5>, <20><><EFBFBD>̻<EFBFBD><CCBB><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
m_bJoinStarted = TRUE;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> & <20><><EFBFBD><EFBFBD>.
std::for_each(&m_lpThreads[0], &m_lpThreads[m_nThreadNum], std::mem_fun(&CThread::End));
WaitForMultipleObjects(m_nThreadNum, m_hThreads, TRUE, INFINITE);
CThread** lppPastEndThread = m_lpThreads + MAX_THREAD_NUM;
HANDLE* lppPastEndHandle = m_hThreads + MAX_THREAD_NUM;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>.
for(CThread** lplpThread = m_lpThreads;
lplpThread != lppPastEndThread; ++lplpThread)
{
delete *lplpThread;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڵ<EFBFBD> <20>Ҹ<EFBFBD>.
for(HANDLE* lppHandle = m_hThreads;
lppHandle != lppPastEndHandle; ++lppHandle)
{
CloseHandle(*lppHandle);
}
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
ThreadLock::Syncronize sync(m_ThreadLock);
m_nThreadNum = 0;
m_bJoinStarted = FALSE;
}
return true;
}
HANDLE CThreadMgr::Run(CThread* lpThread)
{
unsigned int nThreadID = 0;
HANDLE hThread = reinterpret_cast<HANDLE>(_beginthreadex(0,
0, CThread::ThreadFunc, lpThread, 0, &nThreadID));
lpThread->SetHandle(hThread);
return hThread;
}
bool CThreadMgr::Stop(CThread* lpThread, unsigned long dwTimeout)
{
if(0 == lpThread)
{
return false;
}
HANDLE hThread = lpThread->GetHandle();
if(INVALID_HANDLE_VALUE == hThread)
{
return false;
}
lpThread->SetHandle(INVALID_HANDLE_VALUE);
lpThread->End();
WaitForSingleObject(hThread, dwTimeout);
return (TRUE == CloseHandle(hThread));
}