Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _CTHREADMGR_H_
#define _CTHREADMGR_H_
#ifndef WINDOWS_LEAN_AND_MEAN
#define WINDOWS_LEAN_AND_MEAN
#endif
#include <winsock2.h>
#include <windows.h>
#include <process.h>
#include "Lock.h"
// forward decl
class CThread;
class CThreadMgr
{
public:
enum { MAX_THREAD_NUM = 63 };
CThreadMgr();
virtual ~CThreadMgr();
bool RegisterAndRun(CThread* lpThread); // <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. <20>ִ<EFBFBD> 63<36><33><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD>.
bool JoinThread(); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ų<EFBFBD><C5B2>.
inline int GetNum()
{
return m_nThreadNum;
}
inline int GetMaxNum()
{
return MAX_THREAD_NUM;
}
CThread* GetThread(int iPos)
{
return m_lpThreads[iPos];
}
// <20>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʰ<EFBFBD>, <20>׳<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ų<EFBFBD><C5B2>.
static HANDLE Run(CThread* lpThread);
static bool Stop(CThread* lpThread, unsigned long dwTimeout = INFINITE);
private:
typedef CCSLock ThreadLock;
CThread* m_lpThreads[MAX_THREAD_NUM];
HANDLE m_hThreads[MAX_THREAD_NUM];
ThreadLock m_ThreadLock;
unsigned int m_nThreadNum;
unsigned int m_bJoinStarted;
};
#endif