Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#include "stdafx.h"
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#include "minilzo.h"
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#include "miniLZOWrapper.h"
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#if _MSC_VER >= 1300
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#define THREAD_LOCAL_STORAGE __declspec(thread) static
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#else
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#define THREAD_LOCAL_STORAGE
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#endif
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bool CMiniLZO::CheckLZOUsable()
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{
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return LZO_E_OK == lzo_init();
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}
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bool CMiniLZO::Compress(const char* in, unsigned long in_len,
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char* out, unsigned long* lp_out_len)
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{
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THREAD_LOCAL_STORAGE lzo_voidp wrkmem[LZO1X_1_MEM_COMPRESS];
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return (LZO_E_OK == lzo1x_1_compress(reinterpret_cast<const lzo_byte*>(in), in_len,
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reinterpret_cast<lzo_byte*>(out), reinterpret_cast<lzo_uintp>(lp_out_len), wrkmem));
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}
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bool CMiniLZO::Decompress(const char* in, unsigned long in_len,
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char* out, unsigned long* buffersize_in_out_len)
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{
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return (LZO_E_OK == lzo1x_decompress_safe(reinterpret_cast<const lzo_byte*>(in), in_len,
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reinterpret_cast<lzo_byte*>(out), reinterpret_cast<lzo_uintp>(buffersize_in_out_len), 0));
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}
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