Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// Copyright (C) 2000 Stephen Cleary (shammah@voyager.net)
//
// This file can be redistributed and/or modified under the terms found
// in "copyright.html"
// This software and its documentation is provided "as is" without express or
// implied warranty, and with no claim as to its suitability for any purpose.
//
// See http://www.boost.org for updates, documentation, and revision history.
// This file was AUTOMATICALLY GENERATED from "stdin"
// Do NOT include directly!
// Do NOT edit!
template <typename T0>
element_type * construct(const T0 & a0)
{
element_type * const ret = malloc();
if (ret == 0)
return ret;
try { new (ret) element_type(a0); }
catch (...) { free(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const T0 & a0, const T1 & a1)
{
element_type * const ret = malloc();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { free(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const T1 & a1, const T2 & a2)
{
element_type * const ret = malloc();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { free(ret); throw; }
return ret;
}