Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/RylServerProject/BaseLibrary/boost/pool/poolfwd.hpp
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74
Server/RylServerProject/BaseLibrary/boost/pool/poolfwd.hpp
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// Copyright (C) 2000, 2001 Stephen Cleary (shammah@voyager.net)
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//
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// This file can be redistributed and/or modified under the terms found
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// in "copyright.html"
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// This software and its documentation is provided "as is" without express or
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// implied warranty, and with no claim as to its suitability for any purpose.
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//
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// See http://www.boost.org for updates, documentation, and revision history.
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#ifndef BOOST_POOLFWD_HPP
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#define BOOST_POOLFWD_HPP
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#include <boost/config.hpp> // for workarounds
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// std::size_t
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#include <cstddef>
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// boost::details::pool::default_mutex
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#include <boost/pool/detail/mutex.hpp>
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namespace boost {
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//
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// Location: <boost/pool/simple_segregated_storage.hpp>
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//
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template <typename SizeType = std::size_t>
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class simple_segregated_storage;
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//
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// Location: <boost/pool/pool.hpp>
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//
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struct default_user_allocator_new_delete;
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struct default_user_allocator_malloc_free;
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template <typename UserAllocator = default_user_allocator_new_delete>
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class pool;
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//
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// Location: <boost/pool/object_pool.hpp>
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//
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template <typename T, typename UserAllocator = default_user_allocator_new_delete>
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class object_pool;
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//
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// Location: <boost/pool/singleton_pool.hpp>
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//
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template <typename Tag, unsigned RequestedSize,
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typename UserAllocator = default_user_allocator_new_delete,
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typename Mutex = details::pool::default_mutex,
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unsigned NextSize = 32>
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struct singleton_pool;
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//
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// Location: <boost/pool/pool_alloc.hpp>
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//
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struct pool_allocator_tag;
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template <typename T,
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typename UserAllocator = default_user_allocator_new_delete,
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typename Mutex = details::pool::default_mutex,
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unsigned NextSize = 32>
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class pool_allocator;
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struct fast_pool_allocator_tag;
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template <typename T,
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typename UserAllocator = default_user_allocator_new_delete,
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typename Mutex = details::pool::default_mutex,
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unsigned NextSize = 32>
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class fast_pool_allocator;
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} // namespace boost
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#endif
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