Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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120
Server/RylServerProject/MemoryManager/GMFilename.h
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120
Server/RylServerProject/MemoryManager/GMFilename.h
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#ifndef __GAMA_FILENAME_H__
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#define __GAMA_FILENAME_H__
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#pragma once
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class GMFilename
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{
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public:
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GMFilename( const char* szFullPath ) ;
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void SetDir( const char* szDir ) ;
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void SetDrive( const char* szDrive ) ;
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void SetExt( const char* szExt ) ;
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void SetFilename( const char* szFilename ) ;
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const char* GetDir() const ;
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const char* GetDrive() const ;
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const char* GetExt() const ;
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const char* GetFilename() const ;
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void GetFullPath( char* pszFullPath ) const ;
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private:
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void SplitPath( const char* pszStr ) ;
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void MakePath( char* pszStr ) const ;
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private:
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char m_szDir[ _MAX_DIR ] ;
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char m_szDrive[ _MAX_DRIVE ] ;
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char m_szExt[ _MAX_EXT ] ;
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char m_szFilename[ _MAX_FNAME ] ;
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} ;
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//---------------------------------------------------------------------------
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inline void GMFilename::SetDir( const char* szDir )
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{
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strcpy( m_szDir, szDir ) ;
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}
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//---------------------------------------------------------------------------
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inline void GMFilename::SetDrive( const char* szDrive )
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{
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strcpy( m_szDrive, szDrive ) ;
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}
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//---------------------------------------------------------------------------
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inline void GMFilename::SetExt( const char* szExt )
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{
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strcpy( m_szExt, szExt ) ;
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}
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//---------------------------------------------------------------------------
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inline void GMFilename::SetFilename( const char* szFilename )
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{
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strcpy( m_szFilename, szFilename ) ;
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}
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//---------------------------------------------------------------------------
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inline const char* GMFilename::GetDir() const
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{
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return m_szDir ;
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}
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//---------------------------------------------------------------------------
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inline const char* GMFilename::GetDrive() const
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{
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return m_szDrive ;
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}
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//---------------------------------------------------------------------------
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inline const char* GMFilename::GetExt() const
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{
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return m_szExt ;
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}
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//---------------------------------------------------------------------------
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inline const char* GMFilename::GetFilename() const
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{
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return m_szFilename ;
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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inline GMFilename::GMFilename( const char* szFullPath )
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{
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SplitPath( szFullPath ) ;
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}
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//---------------------------------------------------------------------------
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inline void GMFilename::GetFullPath( char* pszFullPath ) const
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{
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MakePath( pszFullPath ) ;
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}
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//---------------------------------------------------------------------------
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// Wrapper/replacement for _splitpath. The char arrays should be allocated
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// prior to calling this function.
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// This function _does not_ handle multibyte characters.
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inline void GMFilename::SplitPath( const char* pszStr )
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{
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_splitpath( pszStr, m_szDrive, m_szDir, m_szFilename, m_szExt ) ;
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}
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//---------------------------------------------------------------------------
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// Wrapper/replacement for _makepath. pStr should already be allocated prior
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// to calling this function
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inline void GMFilename::MakePath( char* pszStr ) const
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{
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_makepath( pszStr, m_szDrive, m_szDir, m_szFilename, m_szExt ) ;
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}
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#endif // __GAMA_FILENAME_H__
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