Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#pragma once
#include "NetAuth.h"
#include "NFIPSec.h"
extern CNetAuth g_NetAuth;
extern NFIPSec g_IPSec;
void GetMD5(char* file, char* outMD5);
class CPacketEvent : public CNetAuth::IEventListener
{
public:
CPacketEvent();
~CPacketEvent();
public:
virtual void EventIRC(CHAR* strCmd, CHAR* strMsg);
virtual void EventCMD(DWORD dwCmd, DWORD dwValue);
virtual void EventIPLIST(CHAR Type, CHAR Page, SHORT Count, char* lpIPList_Out);
virtual void EventConnect(BOOL bConnect);
virtual void EventSocketClose();
inline int GetEasyCmd() { return m_EasyCmd; }
protected:
int m_Counter;
int m_EasyCmd;
DWORD m_dwServerType;
};