Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
68
Server/RylServerProject/RylAuthServer/ItemCreator.cpp
Normal file
68
Server/RylServerProject/RylAuthServer/ItemCreator.cpp
Normal file
@@ -0,0 +1,68 @@
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#include <Item/ItemMgr.h>
|
||||
#include <Item/ItemFactory.h>
|
||||
#include <Item/ItemStructure.h>
|
||||
|
||||
#include <Network/Packet/PacketStruct/ServerInfo.h>
|
||||
#include <Utility/Setup/ServerSetup.h>
|
||||
|
||||
#include "ItemCreator.h"
|
||||
|
||||
|
||||
CItemCreator& CItemCreator::GetInstance()
|
||||
{
|
||||
static CItemCreator itemCreator;
|
||||
return itemCreator;
|
||||
}
|
||||
|
||||
CItemCreator::CItemCreator()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>ε<EFBFBD> <20><> <20>ʱ<EFBFBD>ȭ <20><><EFBFBD><EFBFBD>.
|
||||
bool CItemCreator::Initialize()
|
||||
{
|
||||
ItemCreationLock::Syncronize sync(m_ItemCreationLock);
|
||||
|
||||
char szItemScriptName[MAX_PATH];
|
||||
if (SERVER_ID::GROUP_BATTLE_SERVER == CServerSetup::GetInstance().GetServerGroup())
|
||||
{
|
||||
strncpy(szItemScriptName, "./Script/Game/BGItemScript.txt", MAX_PATH);
|
||||
}
|
||||
else
|
||||
{
|
||||
strncpy(szItemScriptName, "./Script/Game/ItemScript.txt", MAX_PATH);
|
||||
}
|
||||
|
||||
return Item::CItemMgr::GetInstance().LoadItemProtoType(szItemScriptName);
|
||||
}
|
||||
|
||||
|
||||
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UID <20><><EFBFBD><EFBFBD>
|
||||
void CItemCreator::SetUID(DWORD64 dwUID)
|
||||
{
|
||||
ItemCreationLock::Syncronize sync(m_ItemCreationLock);
|
||||
|
||||
Item::CItemFactory& ItemFactory = Item::CItemFactory::GetInstance();
|
||||
|
||||
if(ItemFactory.GetItemUID() < dwUID)
|
||||
{
|
||||
ItemFactory.SetItemUID(dwUID);
|
||||
}
|
||||
}
|
||||
|
||||
DWORD64 CItemCreator::GetUID() const
|
||||
{
|
||||
return Item::CItemFactory::GetInstance().GetItemUID();
|
||||
}
|
||||
|
||||
|
||||
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
Item::CItem* CItemCreator::Create(unsigned short usID)
|
||||
{
|
||||
ItemCreationLock::Syncronize sync(m_ItemCreationLock);
|
||||
return Item::CItemFactory::GetInstance().CreateItem(usID);
|
||||
}
|
||||
Reference in New Issue
Block a user