Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#include "stdafx.h"
#include <Item/ItemMgr.h>
#include <Item/ItemFactory.h>
#include <Item/ItemStructure.h>
#include <Network/Packet/PacketStruct/ServerInfo.h>
#include <Utility/Setup/ServerSetup.h>
#include "ItemCreator.h"
CItemCreator& CItemCreator::GetInstance()
{
static CItemCreator itemCreator;
return itemCreator;
}
CItemCreator::CItemCreator()
{
}
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>ε<EFBFBD> <20><> <20>ʱ<EFBFBD>ȭ <20><><EFBFBD><EFBFBD>.
bool CItemCreator::Initialize()
{
ItemCreationLock::Syncronize sync(m_ItemCreationLock);
char szItemScriptName[MAX_PATH];
if (SERVER_ID::GROUP_BATTLE_SERVER == CServerSetup::GetInstance().GetServerGroup())
{
strncpy(szItemScriptName, "./Script/Game/BGItemScript.txt", MAX_PATH);
}
else
{
strncpy(szItemScriptName, "./Script/Game/ItemScript.txt", MAX_PATH);
}
return Item::CItemMgr::GetInstance().LoadItemProtoType(szItemScriptName);
}
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UID <20><><EFBFBD><EFBFBD>
void CItemCreator::SetUID(DWORD64 dwUID)
{
ItemCreationLock::Syncronize sync(m_ItemCreationLock);
Item::CItemFactory& ItemFactory = Item::CItemFactory::GetInstance();
if(ItemFactory.GetItemUID() < dwUID)
{
ItemFactory.SetItemUID(dwUID);
}
}
DWORD64 CItemCreator::GetUID() const
{
return Item::CItemFactory::GetInstance().GetItemUID();
}
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
Item::CItem* CItemCreator::Create(unsigned short usID)
{
ItemCreationLock::Syncronize sync(m_ItemCreationLock);
return Item::CItemFactory::GetInstance().CreateItem(usID);
}