Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,41 @@
#ifndef _CITEM_CREATOR_H_
#define _CITEM_CREATOR_H_
#include <BaseLibrary/Thread/Lock.h>
#include <BaseLibrary/Pattern/Singleton.h>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
namespace Item
{
class CItem;
class CItemMgr;
class CItemFactory;
};
class CItemCreator
{
public:
static CItemCreator& GetInstance();
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>ε<EFBFBD> <20><> <20>ʱ<EFBFBD>ȭ <20><><EFBFBD><EFBFBD>.
bool Initialize();
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UID <20><><EFBFBD><EFBFBD>
void SetUID(DWORD64 dwUID);
DWORD64 GetUID() const;
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
Item::CItem* Create(unsigned short usID);
private:
CItemCreator();
typedef CCSLock ItemCreationLock;
ItemCreationLock m_ItemCreationLock;
};
#endif