Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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41
Server/RylServerProject/RylAuthServer/ItemCreator.h
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41
Server/RylServerProject/RylAuthServer/ItemCreator.h
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#ifndef _CITEM_CREATOR_H_
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#define _CITEM_CREATOR_H_
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#include <BaseLibrary/Thread/Lock.h>
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#include <BaseLibrary/Pattern/Singleton.h>
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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namespace Item
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{
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class CItem;
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class CItemMgr;
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class CItemFactory;
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};
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class CItemCreator
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{
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public:
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static CItemCreator& GetInstance();
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// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ <20>ε<EFBFBD> <20><> <20>ʱ<EFBFBD>ȭ <20><><EFBFBD><EFBFBD>.
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bool Initialize();
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// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UID <20><><EFBFBD><EFBFBD>
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void SetUID(DWORD64 dwUID);
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DWORD64 GetUID() const;
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// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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Item::CItem* Create(unsigned short usID);
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private:
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CItemCreator();
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typedef CCSLock ItemCreationLock;
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ItemCreationLock m_ItemCreationLock;
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};
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#endif
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