Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
52
Server/RylServerProject/RylAuthServer/RylAuthServerMain.cpp
Normal file
52
Server/RylServerProject/RylAuthServer/RylAuthServerMain.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
// RylAuthServer.cpp : Defines the entry point for the application.
|
||||
//
|
||||
#include "stdafx.h"
|
||||
#include "Resource.h"
|
||||
|
||||
#include <Thread/Lock.h> // CNamedMutex
|
||||
#include <Log/ServerLog.h>
|
||||
#include <Log/GameLog.h>
|
||||
#include <Utility/Debug/ExceptionReport.h> // g_CExceptionReport
|
||||
|
||||
#include "RylAuthServer.h" // CRylAuthServerWindow
|
||||
|
||||
int WINAPI ExceptionUserFunc(TCHAR* szBuffer, const int nBufferSize)
|
||||
{
|
||||
SERLOG0(g_Log, "Flush log");
|
||||
SERLOG0(g_SessionLog, "Flush log");
|
||||
|
||||
CGameLog::GetInstance().Flush();
|
||||
|
||||
return _snprintf(szBuffer, nBufferSize, "Userdata flush completed.");
|
||||
}
|
||||
|
||||
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
|
||||
{
|
||||
CNamedMutex Mutex("RowAuthServer", TRUE);
|
||||
|
||||
if(GetLastError() == ERROR_ALREADY_EXISTS)
|
||||
{
|
||||
ERRLOG0(g_Log, "AuthServer already operating now. please shutdown and restart");
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned long dwExceptionFeatures = CExceptionReport::CATCH_EXCEPTION |
|
||||
CExceptionReport::USE_MINIDUMP | CExceptionReport::USE_REPORT;
|
||||
|
||||
CExceptionReport::GetInstance().Enable(dwExceptionFeatures);
|
||||
CExceptionReport::GetInstance().SetUserFunc(ExceptionUserFunc);
|
||||
|
||||
// MiniDumpWithFullMemory, MiniDumpNormal
|
||||
CExceptionReport::GetInstance().SetDumpLevel(MiniDumpNormal);
|
||||
|
||||
CRylAuthServer& AuthServer = CRylAuthServer::GetInstance();
|
||||
|
||||
if(AuthServer.Initialize(hInstance, "Auth Server", lpCmdLine,
|
||||
IDI_MAIN, IDR_MENU))
|
||||
{
|
||||
AuthServer.ProcessMessage();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user