Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _SEND_USER_LOGINOUT_H_
#define _SEND_USER_LOGINOUT_H_
#include <winsock2.h>
#include <windows.h>
class CSession;
class CAuthClientDispatch;
struct CHAR_VIEW;
struct sGuildData;
class CSendStream;
namespace AuthSendPacket
{
bool SendAuthAccount(CAuthClientDispatch* lpDispatch,
unsigned long UserID_In, unsigned short usErrorCode_In);
// WORK_LIST 2.1 °èÁ¤ ±¹Àû Ãß°¡
bool SendUserLogin(CSendStream& SendStream, unsigned long SessionID_In, unsigned long UserID_In, CHAR_VIEW* lpCharView_In,
sGuildData* lpGuildData_In, unsigned long dwFlag, unsigned char cAccountNation, int nPlayTime, unsigned short usAdminLevel,
unsigned char cBillingType, unsigned char cBillingUser, unsigned char cLoginType, unsigned short usError_In);
bool SendUserLogout(unsigned long SessionID_In, unsigned long UserID_In);
bool SendUserMove(unsigned long SessionID_In, unsigned long UserID_In);
bool SendServerZone(CSendStream& SendStream, unsigned long ServerID_In,
const sockaddr_in& gameServerTCPAddress, unsigned short usError_In);
bool SendUnifiedCharSelectAck(CSendStream& SendStream,
unsigned long dwUID, unsigned long dwRequestKey, unsigned short usError_In);
};
#endif