Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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39
Server/RylServerProject/RylChatServer/ChatLog.h
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39
Server/RylServerProject/RylChatServer/ChatLog.h
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#ifndef _CHAT_LOG_H_
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#define _CHAT_LOG_H_
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#include <Network/Packet/PacketStruct/CharCommunityPacket.h>
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#include <Network/Broadcast/ChatCharData.h>
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#include <Log/ServerLog.h>
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extern CServerLog g_ChattingLog;
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class CChatLog
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{
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public:
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static CChatLog& GetInstance();
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bool Log(ChatData::CCharInfo& charInfo, const char cZone, const char cChannel, const char* szChatMsg, PktChat::PktChatCmd eChatType,
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unsigned short usXPos, unsigned short usYPos, unsigned short usZPos, unsigned short usLang);
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bool WhisperLog(ChatData::CCharInfo& charInfo, const char cZone, const char cChannel, const char* szChatMsg, const char* szTargetName,
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unsigned short usXPos, unsigned short usYPos, unsigned short usZPos, unsigned short usLang, bool bIsChatToolAdmin);
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bool AdminLog(unsigned long dwTargetUID, unsigned long dwTargetCID,
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const char* szAdminID, const char* szSendName, const char* szReceiveName,
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const char* szChatMsg, unsigned char cChatType, unsigned short usLang);
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void Flush();
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unsigned __int64 GetLogDataSize() const;
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unsigned __int64 GetLogNum() const { return m_dwLogNum; }
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private:
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CChatLog();
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~CChatLog();
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unsigned __int64 m_dwLogNum;
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};
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#endif
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