Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _GAMA_CHAT_SERVER_CONFIGURATIONS_H_
#define _GAMA_CHAT_SERVER_CONFIGURATIONS_H_
#include <string>
#include <map>
#include <Network/Session/LimitUserByIP.h>
class CChatServerConfig
{
public:
static CChatServerConfig& GetInstance();
//! <20><><EFBFBD>Ϸκ<CFB7><CEBA><EFBFBD> <20>¾<EFBFBD><C2BE><EFBFBD> <20>ε<EFBFBD><CEB5>Ѵ<EFBFBD>. (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.)
bool LoadSetup(const char* szFileName = ms_szDefaultSetupFileName);
//! <20><><EFBFBD><EFBFBD> ID<49><44> <20>н<EFBFBD><D0BD><EFBFBD><EFBFBD><20>޾Ƽ<DEBE>, <20>¾<EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>ID/Password<72><64><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD>Ѵ<EFBFBD>.
//! <20>ߺ<EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD> üũ<C3BC><C5A9> <20><><EFBFBD>Ѵ<EFBFBD>.
bool Authorize(const char* szUserID, const char* szPassword);
void Logout(const char* szUserID);
//! IP<49><50><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ŵ<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ѱ<EFBFBD><D1B1><EFBFBD>.
CLimitUserByIP* GetAllowIP() { return m_lpLimitUserByIP; }
private:
CChatServerConfig();
~CChatServerConfig();
static const char* ms_szDefaultSetupFileName;
typedef std::map<std::string, std::pair<std::string, unsigned long> > ChatToolAuthMap;
ChatToolAuthMap m_ChatToolAuthMap;
CLimitUserByIP* m_lpLimitUserByIP;
};
#endif